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Starred repositories
Pokemon Gen 1 Recompilation Project - aka Gen1Recomp - A native Lua / LÖVE2D recreation of Gen 1 Pokemon
Cranelift based backend for rustc
Pokemon Emerald ported to multiple platforms
Brining Unreal Engine's DataTable structure to Godot.
Guillain-RDCDE / PocketRoll
Forked from budude2/openfpga-GBCAn infinite roll of film for the 1998 Game Boy Camera on the Analogue Pocket — a custom openFPGA core that recycles the roll and dumps every photo to SD, no PC in the field. Plus the full making-of.
Emulator collection for Nintendo® Game & Watch™ with sd card support
A collection of games for the TI-84 graphing calculator.
The open-source CapCut alternative
http://shamusworld.gotdns.org/git/virtualjaguar
A CS-like FPS on the Pocket runtime family: Pocket3D Rust core, QuickJS gameplay mods, JSX HUD
Bandai WonderSwan emulator for GameBoy Advance
Bandai WonderSwan (Color/Crystal) & Benesse PocketChallenge V2 emulator for the Nintendo DS(i)/3DS.
SNK Neogeo Pocket (Color) emulator for the Nintendo GBA.
A fantasy 8-bit handheld console running tiny shareable 8KB cartridges in your browser.
ZzFX for Playdate: a C port of ZzFX with a Lua API and playable demo. Generate retro game sound effects live from code, no audio files required!
Run GLM-5.2 (744B MoE) on a 25GB-RAM consumer machine — pure C, zero deps, experts streamed from disk. Tiny engine, immense model. 🐦
MediaBoy is a desktop app that turns photos, GIFs, videos and music into real Game Boy / Game Boy Color ROMs. It wraps the GBDK-2020 toolchain for compilation and uses GBVideoPlayer2 for full-motio…
A Gradio based image processing site/tool for converting images to hardware-accurate Game Boy and Game Boy Colour representations
A simple 2D game engine for rapid prototyping with Lua, featuring live reload and cross-platform export; this repo is a mirror and development happens at: https://codeberg.org/brettchalupa/usagi
A fan-made reimplementation of the engine behind Arcanum: Of Steamworks and Magick Obscura, built from scratch in Unity.
Code examples demonstrating how to use Sony's Virtual Mobile Engine 2 (VME2) and take advantage of this reconfigurable CGRA, plus an extension for the `me-custom-core` library to ease VME use in ho…