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Pokemon Gen 1 Recompilation Project - aka Gen1Recomp - A native Lua / LÖVE2D recreation of Gen 1 Pokemon

C 219 6 Updated Jul 25, 2026

Outage monitor for italian landlines

Rust 6 Updated Jul 7, 2026

An implementation of PowerVR2/CLX2 CORE

SystemVerilog 15 2 Updated Jul 25, 2026

Cranelift based backend for rustc

Rust 2,106 146 Updated Jul 22, 2026

macOS video editor built for AI

Swift 12,244 895 Updated Jul 26, 2026

Pokemon Emerald ported to multiple platforms

C 35 4 Updated Jul 14, 2026

High-performance typed chunk-based ECS for Rust

Rust 20 1 Updated Jul 25, 2026

Brining Unreal Engine's DataTable structure to Godot.

GDScript 33 1 Updated Jul 14, 2026

An infinite roll of film for the 1998 Game Boy Camera on the Analogue Pocket — a custom openFPGA core that recycles the roll and dumps every photo to SD, no PC in the field. Plus the full making-of.

Verilog 15 Updated Jul 10, 2026

Emulator collection for Nintendo® Game & Watch™ with sd card support

C 22 3 Updated Mar 10, 2025

Doom for computers with only 64 KB of RAM

C 58 3 Updated Jul 25, 2026

A collection of games for the TI-84 graphing calculator.

TI Program 12 1 Updated Apr 6, 2024

The open-source CapCut alternative

TypeScript 78,738 7,862 Updated Jul 24, 2026

http://shamusworld.gotdns.org/git/virtualjaguar

C++ 37 6 Updated Sep 25, 2024

A CS-like FPS on the Pocket runtime family: Pocket3D Rust core, QuickJS gameplay mods, JSX HUD

Rust 200 6 Updated Jul 26, 2026

Bandai WonderSwan emulator for GameBoy Advance

Assembly 47 2 Updated Mar 20, 2026

Bandai WonderSwan (Color/Crystal) & Benesse PocketChallenge V2 emulator for the Nintendo DS(i)/3DS.

C 71 4 Updated Jul 25, 2026

SNK Neogeo Pocket (Color) emulator for the Nintendo GBA.

Assembly 47 2 Updated Mar 28, 2026
GDScript 58 4 Updated Jul 8, 2026

A fantasy 8-bit handheld console running tiny shareable 8KB cartridges in your browser.

Assembly 9 1 Updated Jun 21, 2026

ZzFX for Playdate: a C port of ZzFX with a Lua API and playable demo. Generate retro game sound effects live from code, no audio files required!

C 8 Updated Jun 30, 2026

Run GLM-5.2 (744B MoE) on a 25GB-RAM consumer machine — pure C, zero deps, experts streamed from disk. Tiny engine, immense model. 🐦

C 19,116 1,891 Updated Jul 26, 2026
TypeScript 16 Updated Jul 19, 2026

MediaBoy is a desktop app that turns photos, GIFs, videos and music into real Game Boy / Game Boy Color ROMs. It wraps the GBDK-2020 toolchain for compilation and uses GBVideoPlayer2 for full-motio…

Go 17 Updated Jun 21, 2026

A Gradio based image processing site/tool for converting images to hardware-accurate Game Boy and Game Boy Colour representations

Python 23 5 Updated Jul 8, 2026

A simple 2D game engine for rapid prototyping with Lua, featuring live reload and cross-platform export; this repo is a mirror and development happens at: https://codeberg.org/brettchalupa/usagi

Rust 830 39 Updated Jul 15, 2026

A fan-made reimplementation of the engine behind Arcanum: Of Steamworks and Magick Obscura, built from scratch in Unity.

C# 53 2 Updated Jul 22, 2026

Code examples demonstrating how to use Sony's Virtual Mobile Engine 2 (VME2) and take advantage of this reconfigurable CGRA, plus an extension for the `me-custom-core` library to ease VME use in ho…

C++ 20 1 Updated Jul 11, 2026
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