Stars
Godot Engine – Multi-platform 2D and 3D game engine
A free, open source, and extensible speech-to-text application that works completely offline.
Demonstration of how to use the Spark codecs in Unity
OpenCode port of the original Claude-Code-Game-Studios framework 🤖
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Drop-in design system for Unity 6 UI Toolkit (UIDocument + PanelRenderer, UXML + USS): tokens, fx shader material support, 42 components, 120 icons, mobile-responsive, dark-themed. One stylesheet, …
Unified Realtime/API framework for .NET platform and Unity.
💫 Toolkit to help you get started with Spec-Driven Development
Claude Autoresearch Skill — Autonomous goal-directed iteration for Claude Code. Inspired by Karpathy's autoresearch. Modify → Verify → Keep/Discard → Repeat forever.
The free AI already on your Mac. CLI tool, OpenAI-compatible server, and interactive chat — all on-device via Apple Intelligence. No API keys, no cloud, no downloads.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Postmodern immutable and persistent data structures for C++ — value semantics at scale
Unity C# reference source code.
Advanced interoperability between .NET and JavaScript in the same process.
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
A list of HDR game analyses, common issues plaguing HDR gaming, and possible fixes.
Development at the speed of light
JavaScript/TypeScript-native, low-boilerplate, object-capability RPC system
UI Renderer runs on top of the HTML5 Canvas
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
Arm® Accuracy Super Resolution™ Generic Library
A GitHub Action invoking the Gemini CLI.
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Port of OpenAI's Whisper model in C/C++