https://rrthomas.github.io/wincoll
by Reuben Thomas rrt@sc3d.org
WinColl is a simple puzzle game in which you tunnel through caverns collecting diamonds while avoiding being squashed by falling rocks. It is based on Repton (but without eggs and monsters).
I originally wrote WinColl for Acorn RISC OS. Original and updated RISC OS versions are available.
The name of the game is an abbreviation of my school’s. “Repton” is also the name of a school, but I don’t believe the game was named after it!
Paul Smith designed the title graphics, and Alistair Turnbull helped with the game graphics.
Level design by Alistair Turnbull, Paul Wilson, Reuben Thomas, Paul Smith, Jeremy Douglas, and Daniel Thomas.
The sounds are from Freesound, lightly adapted.
The game provides instructions on how to play.
Installers are available for GNU/Linux, macOS and Windows. See the latest release:
- The GNU/Linux version is a single binary; you need to make it executable
and then either copy it to a directory on your path, or run it directly:
chmod +x NAME-OF-FILE; ./NAME-OF-FILE. If you get an error that mentionserror: MESA-LOADER: failed to open …then you can try the following incantation to run the game:LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libstdc++.so.6 ./wincoll-Linux-X64. - The macOS version is a disk image file containing an application. Drag the application to a suitable location (e.g. your Applications folder). macOS will probably refuse to run it until you have approved it in System Settings→Privacy and Security, under “Security”.
- The Windows version is a standard Microsoft installer.
- The RISC OS version should be unpacked with the
unziputility on RISC OS; if!SparkFSis used, the file names and types will not be set correctly.
If you are a Python user, this is the simplest way to get WinColl on most machines.
Install with pip: pip install wincoll, then execute the command
wincoll.
The easiest way to create new levels is to modify an existing set of levels, which can be found in the Source code Zip. To play them, you need to be able to start WinColl from the command line. (If this doesn’t make sense to you, sorry! I hope to provide a simpler way to create and play new levels soon.)
The level files are in the wincoll/levels subdirectory, and are
Tiled level editor files, so you will need to
install Tiled to edit them or create new levels.
Having saved an edited level you can play it by running
wincoll --levels DIRECTORY, where DIRECTORY is the path to the
directory of levels.
Some notes about level design:
- A set of levels is numbered according to the lexical order of their file names.
- Some supplied levels have a brick wall all the way around. This is not necessary: there’s an imaginary brick wall around the outside of the level already.
- Levels need exactly one start position, given by placing the Win character.
- There are four “corner” pieces which are the same as the bricks with one rounded corner. These should only be used on the perimeter of a level, where they allow the game background to show through.
- No checks are done to make sure a level is possible to complete; for example, you can place diamonds surrounded by bricks, or have safes but no key.
- A complete level set requires a Tiled tileset. You can simply copy the
tileset file
WinColl.tsxfromwincoll/levels. - When designing a level, you will also need tile graphic files in the
levels directory, as Tiled cannot find them otherwise. You can copy them
from
wincoll/levels. - The Python script
level-diffcan be used to check whether two levels are the same. It allows cosmetic differences, in particular, different types of brick that do not change how rocks can roll off them.
I welcome pull requests for new levels, or a simple issue with a level attached, in a Zip file. If GitHub is not your thing, feel free to email me your level. It’s helpful if you can indicate where you think your level should go in order of increasing difficulty.
New levels, usability improvements and translations are welcome, as are usability improvements: for example, the ability to rebind keys would be welcome. See the open issues for specific things I’d like improved.
Some levels useful for testing are in test-levels.
WinColl is distributed under the GNU Public License version 3, or, at your option, any later version. See the file COPYING.
THIS PROGRAM IS PROVIDED AS IS, WITH NO WARRANTY. USE IS AT THE USER'S RISK. WinColl’s code is copyright Reuben Thomas, and its levels and graphics by Reuben Thomas, Alistair Turnbull, Paul Smith and Jeremy Douglas.
The font “Acorn Mode 1”, which is based on the design of Acorn computers’ system font, as used on the Acorn Archimedes on which WinColl was originally written, is by p1.mark and Reuben Thomas and licensed under CC BY-SA 3.0.
The sound effects are copyrighted and licensed as follows:
- Diamond collection: Ding.wav by datasoundsample under CC BY 4.0
- Rock fall: Rockfall in mine.wav by Benboncan under CC BY 4.0
- Safe unlock: Old Church Bell (no noise) by igroglaz under CC 0
- Death splat: Splat1.wav by Shakedown_M under CC 0
- End of level whistle slide: FX swanee whistle down.wav by v0idation under CC 0
- End of game fanfare: Short Brass Fanfare 2.wav by MC5 under CC BY 4.0
- Drill: Pneumatic Drill by iainmccurdy under CC BY 4.0
The in-game music is from the The Open Goldberg Variations, played by Kimiko Douglass-Ishizaka, under CC 0.