「死ねば助かるのに………」 - 赤木しげる
Real-time mahjong AI assistant for Mahjong Soul, Tenhou, and more.
Akagi V3: A single-binary Rust + Tauri rewrite of
Akagi and
AkagiNG.
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The purpose of this project is to provide a convenient way to understand your performance in mahjong matches in real time and to learn from it. This project is intended for educational purposes only. The author is not responsible for any actions taken by users. Game developers and publishers reserve the right to act against users who violate their terms of service; any consequences (account suspension, etc.) are the user's responsibility.
Akagi watches your Mahjong Soul / Tenhou game over a local proxy or a built-in browser, mirrors the game state, and shows shanten, waits, agari rate, tenpai rate, per-opponent deal-in risk, and a recommended discard in a draggable HUD. A built-in AI model ships inside the app — nothing to install — and its suggestion appears each turn; point it at the cloud inference API when you want a stronger, hosted model.
2026-05-02.14-11-33_compressed.mp4
recording_20260501_14-19-16.mp4
recording_20260512_19-34-06.mp4
For users
- Features
- Supported Platforms
- Quick Start
- Bots
- Game History
- Logs & Diagnostics
- Troubleshooting
- Roadmap
For developers
- Architecture
- Tech Stack
- Project Layout
- mjai Bots (plugin interface)
- Build From Source
- Testing
- Releases & CI
- Reference Materials
- License & Attribution
- Acknowledgements
-
Live HUD — shanten, waits, agari rate, tenpai rate, per-opponent deal-in risk, suggested attack/defence discard. Draggable, resizable UI layout.
-
Two capture modes
- MITM proxy (default) — system-wide; needs a one-time CA trust.
- Chromium — Akagi launches a controlled Chromium-family browser and intercepts WebSocket frames via the Chrome DevTools Protocol. Zero proxy/CA setup; just play in the launched window.
-
Two bot backends
- Built-in bot (default) — a pure-Rust neural net embedded in the binary. No Python, no download, no setup; it just plays, in both 4-player and 3-player.
- Cloud inference (optional) — hand each decision to a hosted, stronger model. The built-in model stays loaded as an automatic fallback, so an unreachable server never stalls a live game. Keys are bought or redeemed from inside the app.
Per-mode routing throughout:
bot.active_4pandbot.active_3pswap automatically based on the table's player count. -
Game history — every completed match is auto-recorded. The History tab shows a rank pie chart, a cumulative PT line chart with selectable scoring rules (Mahjong Soul tiers / Tenhou ranks / Custom uma), and detailed stats (win rate, deal-in rate, riichi rate, fuuro rate, ryukyoku rate, average winning / deal-in points, average winning turn, yakuman / nagashi-mangan counts).
-
Simple first-run setup — language → platform → capture mode → CA trust / Chromium pick → bot settings → done.
-
Internationalization — English, 日本語, 繁體中文, 简体中文. Live switch from Setup or Settings.
-
Sanma (3-player) — fully supported: AI analysis, per-mode bot routing, history stats, 3p uma tables.
-
In-app updates — checks for new releases on launch and on demand from Settings → Updates; one click downloads the update, applies it in place, and restarts. Read-only installs (e.g. AppImage) fall back to the release page.
| Platform | 4-Player | 3-Player | AutoPlay |
|---|---|---|---|
| Mahjong Soul (Majsoul) | ✓ | ✓ | ✓ |
| Tenhou | ✓ | ✓ | ✗ |
| Riichi City | ✓ | ✓ | ✗ |
| Amatsuki | (planned) | (planned) | ✗ |
Akagi ships as a portable zip — one self-contained folder per platform.
Download the file for your OS from
Releases, unzip anywhere
you have write permission (e.g. ~/Apps/, Desktop), and run akagi
inside. Configuration, logs, history, the CA cert, and bots are all
created right next to it, so moving / backing up / uninstalling is just
moving / copying / deleting the folder.
| OS | File | Notes |
|---|---|---|
| Windows | akagi-<version>-windows-x64.zip |
x86_64. Requires WebView2 (preinstalled on Win10 1803+ / Win11). SmartScreen will warn — More info → Run anyway. |
| macOS | akagi-<version>-macos-arm64.zip |
Apple Silicon. Unsigned: run xattr -cr <unzipped folder> once, or right-click → Open the first time. |
| Linux | akagi-<version>-linux-x64.zip |
Built on ubuntu-22.04 (glibc 2.35+). Requires WebKit2GTK 4.1 (apt install libwebkit2gtk-4.1-0 / dnf install webkit2gtk4.1 / pacman -S webkit2gtk-4.1). |
On first launch the Setup wizard walks you through language, platform, capture mode, bot settings, and CA trust (only if you choose MITM mode). There is no bot to install — the built-in one is already there.
The simplest path. After Setup, Akagi finds Chrome / Edge / Brave / Chromium automatically and launches it with its own separate profile; log in to Mahjong Soul and play.
Frames are intercepted via the Chrome DevTools Protocol — no system proxy, no certificate.
System-wide proxy with a self-signed root CA at ./ca/:
- Trust the certificate
./ca/akagi-ca.crt(or.cer/.pem/.der). - Route the game client through
127.0.0.1:23410. Health probe:GET /ping→pong. - On Windows, Proxifier is the usual way to redirect a specific application to the proxy.
- Exclude loopback from that redirection. Send
localhost,127.0.0.1and::1direct, never through Akagi.
Important
Step 4 is not optional. Games talk to themselves over loopback for
internal bookkeeping, and a redirector rule that matches the game for
any target host will sweep those sockets into Akagi too. Akagi refuses
them (you will see a refusing CONNECT to loopback warning in the log),
but the game may still misbehave — so exclude loopback at the source.
In Proxifier: Profile → Proxification Rules, enable the built-in Localhost rule (Action: Direct) and drag it above your game rule. Order matters — Proxifier takes the first rule that matches, so a Localhost rule sitting below the game rule never fires.
Akagi ships a built-in, pure-Rust bot. It's the default for both modes
(bot.active_4p = "akagi-native", bot.active_3p = "akagi-native3p") and
appears at the top of the Bots tab, always "ready".
It's a small neural net trained by behavior cloning (weights are embedded in the binary), so its strength is modest by design — a sensible default, not a top-tier engine.
The built-in bot can optionally hand its decisions to a remote inference server instead of running its embedded model — a stronger, hosted model reached over the network. The embedded local model stays loaded as an automatic fallback: if the server is unreachable, rate-limited, or the key is invalid, the bot plays the local model's move so a live game never stalls.
Three ways:
- Buy key — an in-app purchase.
- Redeem code — turn a prepaid code into a key, or add time to the key you already hold.
- Ask in the Discord server.
bot.active_4p and bot.active_3p are independent. Akagi picks the
right one when the game starts, based on the table's player count.
Beyond these two backends, Akagi can also run external mjai bots as subprocesses. That's an extension point for developers rather than a step anyone needs — see mjai Bots (plugin interface).
Every cleanly-ended match (one that produced an end_game mjai event)
is persisted under <config_root>/history/:
<config_root>/history/
├── index.jsonl # one GameRecord per line (ULID-keyed)
└── games/
└── <ulid>.mjai.jsonl # full event-stream copy
Mid-game disconnects leave an unfinalised buffer and are silently dropped — only complete games make it to disk.
The frontend's History tab shows:
- Rank pie chart — 1st / 2nd / 3rd / 4th distribution (3 slices for sanma).
- Cumulative PT line chart — selectable scoring rule:
- Mahjong Soul: pick
場次(銅 / 銀 / 金 / 玉 / 王座) and段位(初心 1 星 → 魂天). - Tenhou: pick
段位(新人 → 天鳳位 across 21 ranks). - Custom: edit the uma + dan-bonus arrays directly. Switching rule / dan re-renders immediately — no backend round-trip.
- Mahjong Soul: pick
- Detailed stats — win rate, deal-in rate, riichi rate, fuuro rate, ryukyoku rate, average winning / deal-in points, average winning turn, yakuman / nagashi-mangan counts.
- Game list — filterable by platform / players / east-or-south /
date. Click a row for final standings + per-game stats; the trash
icon deletes both the index entry and the per-game
.mjai.jsonl.
PT-rule and filter selections persist to localStorage. Records load
from the backend on bridge boot and stay current via the
history-recorded Tauri event.
See src/history/README.md for the math,
the storage schema, and how to add a new platform / stat field /
filter dimension.
Per-session logs land under <log_dir>/<YYYYMMDD-HHMMSS>/:
<log_dir>/<session>/
├── all.log # combined tracing output
├── <target>.log # per-module filtered logs
├── proxy.binlog # raw binary WS frames
├── majsoul/<flow_id>.log # per-WebSocket flow JSON log
├── majsoul/<flow_id>.mjai.jsonl # per-game mjai event stream
└── inspector.jsonl # frames seen by the Inspector
The frontend's Logs route has two tabs:
Filterable application log. Filter by level (trace / debug / info / warn / error) and by module. Live-tail or browse past sessions; click a row to see source location + raw structured fields. An Open Folder button reveals the session directory in the OS file manager.
Protocol-level frame viewer. Three entry types:
- WS Frame — raw binary (base64-truncated) plus the bridge's first-pass parse.
- MjaiEvent — decoded events flowing to the bot.
- BotReaction — bot responses with the
metafield (confidence / q-values / whatever the bot emits).
Frame counts show how many mjai events each WS frame produced. Useful when debugging a bot or a bridge issue.
Tip
Reproduce the problem, then save the session folder under
<log_dir>/<session>/ — it has everything (app log, raw frames,
mjai events, bot meta) needed to file a useful bug report.
- Capture not working in MITM mode. Make sure the CA at
./ca/akagi-ca.crtis trusted in your OS store. Verify the proxy is running:curl http://127.0.0.1:23410/pingshould replypong. Check your proxy redirector (Proxifier / system proxy) is sending the game client to the right host:port. - Game hangs on the loading screen in MITM mode. Your redirector is
probably proxying the game's loopback traffic. Look for
refusing CONNECT to loopbackin the log, then excludelocalhost,127.0.0.1and::1— see step 4 of the MITM setup above. - Capture not working in Chromium mode. Detect did not find your
browser. Set
capture.chromium.executablemanually in Settings orconfig.toml. If the launched browser starts but no frames flow, check that--remote-debugging-portwas not blocked by another extension. - Reopening Akagi with the Chromium window still open. Akagi closes the still-running browser and relaunches a single fresh window (it cannot attach a second instance to the same profile). Login is preserved, so Mahjong Soul reconnects to an in-progress match on reload. If a leftover browser refuses to close — capture stops with "couldn't terminate the browser already using profile …" — close it manually and click Restart. Running two Akagi instances against the same profile is unsupported.
- Bot crashed mid-game. The Inspector tab shows the last frame the bot saw before dying; attach it to the bug report.
- Wrong bot picked for a 3-player game. Check
bot.active_3pin Settings → Bot — it is independent ofbot.active_4p. - Where do I get help? Discord for chat, GitHub Issues for tracked bugs and feature requests.
Done in alpha.8:
- 3-player mahjong (sanma) — full pipeline
- Tenhou bridge (observe-only)
- Riichi City bridge (MITM only — native client; observe-only)
- Game history persistence + History tab (rank pie / PT chart / stats)
- Logs viewer (Diagnostic + Inspector tabs)
- i18n: en / ja / zh-TW / zh-CN, with Setup-wizard language picker
- Bot install from a GitHub release or a local ZIP file
- Chromium capture mode (no CA trust needed)
- Custom themes (frontend theming hooks)
- AutoPlay (Mahjong Soul first; the bot drives the table autonomously)
Planned:
- Amatsuki platform support
- Refine Frontend — tile layout, animations, accessibility
- Tenhou autoplay
Detailed bug tracking lives in GitHub Issues.
Single Rust binary. Subsystems own only their bus handles, never each
other. src/event_bus.rs is the single source of
truth for channel types.
┌────────────────────────┐
Game client ─│ capture (mitm | cdp) │── CA at ./ca (mitm only)
WebSocket └─────────┬──────────────┘
▼
┌────────────────────────┐
│ bridge::<platform> │ wire bytes → MjaiEvent
└─────────┬──────────────┘
▼ MjaiBus
┌──────────────────┼──────────────────┐
▼ ▼ ▼
game_state::tracker bot::manager ipc forwarder
│ │ │
▼ PostBus ▼ BotResponseBus ▼ app.emit
analysis::runner built-in NN (in-proc) Tauri webview
│ | cloud API
▼ AnalysisBus | mjai subprocess
└──► ipc forwarder ──► app.emit
src/lib.rs wires the buses on boot. The frontend
talks to the backend over push events (mjai-event, bot-response,
bot-status, …) and a set of pull commands, both documented in
src/ipc/README.md. With AutoPlay on, the
autoplay manager consumes the bot's decisions and clicks the table
through the Chromium capture backend (CDP).
| Layer | Tech |
|---|---|
| Shell | Tauri 2 |
| Backend | Rust (edition 2021), tokio, tracing, clap |
| MITM | hudsucker 0.24 (rcgen-ca, rustls-client) |
| CDP capture | chromiumoxide 0.9 |
| Mahjong engine | riichienv-core 0.4 |
| Built-in bot | candle 0.9 (pure-Rust NN inference; weights embedded) |
| Cloud inference | reqwest 0.13 (rustls) |
| Protobuf | prost 0.14 + prost-reflect 0.16 |
| Frontend | React 19, TypeScript, Vite 8 |
| Styling | Tailwind CSS v4, shadcn/ui (Radix Nova preset) |
| State | Zustand |
| Charts | Recharts |
| Tile rendering | <mah-gen> Web Component |
| i18n | react-i18next |
| mjai bot runtime | python-build-standalone 3.12 + uv (bundled per platform; plugin bots only — the built-in bot needs none of it) |
.
├── src/
│ ├── analysis/ Shanten / waits / agari-rate / risk / discard search
│ ├── autoplay/ Bot decisions → table clicks via CDP (AutoPlay)
│ ├── bot/ Bot manager: built-in bot, cloud API client, mjai subprocess runner
│ ├── bridge/ Per-platform protocol → MjaiEvent
│ │ ├── majsoul/ Mahjong Soul (liqi protobuf)
│ │ ├── riichi_city/ Riichi City (MITM only)
│ │ └── tenhou/ Tenhou (JSON tag stream, observe-only)
│ ├── capture/ Capture backends abstraction (mitm | chromium)
│ ├── config/ AppConfig (TOML) sections + resolution
│ ├── event_bus.rs Broadcast channels between subsystems
│ ├── game_state/ riichienv-driven mirror, snapshot, mahgen view
│ ├── github/ GitHub Releases client (bot install, self-update)
│ ├── history/ Game replay storage + index
│ ├── inspector/ Frame / event / bot-reaction broadcaster
│ ├── ipc/ Tauri commands, app state, capture supervisor
│ ├── logger/ Per-session log dir + per-target file appenders
│ ├── proxy/ MITM HTTP/HTTPS/WS via hudsucker; CA at ./ca
│ ├── schema/ MjaiEvent enum + IPC payload types
│ ├── updater/ In-app self-update (check + apply)
│ └── lib.rs Boot / wiring
├── native_bot/ Built-in bot crate: obs/action codec, candle CNN, embedded weights
├── mjai_bot/
│ └── example/ Rule-based shanten optimizer (ships in tree)
├── frontend/ React + Vite + Tailwind + shadcn UI
│ └── src/
│ ├── routes/ Overview / GameDashboard / Bots / History / Logs / Settings / Setup / InspectorView / DiagnosticView
│ ├── tiles/ Dashboard tiles (header, hands, opponents, analysis, …)
│ ├── stores/ Zustand stores, one per domain (game, bot, config, theme, …)
│ └── i18n/ en / ja / zh-TW / zh-CN
├── tests/ Integration tests
├── capabilities/ Tauri permissions
├── icons/ App icons
├── tauri.conf.json Window + bundle config
└── Cargo.toml
Per-module developer guides live in each src/*/README.md.
Optional, and aimed at developers. The built-in bot is the default and needs none of this — you only come here to run a different engine under Akagi.
Besides its own bot, Akagi can drive any engine that speaks the mjai protocol. Such a bot is a standalone subprocess talking JSONL over stdin/stdout: Akagi feeds it the game as mjai events, and it replies with an action plus optional HUD data.
The full guide lives in mjai_bot/README.md: the
I/O protocol, the mjai event stream, the reaction and meta HUD format, toast
notifications, and manifest.toml settings.
mjai_bot/example/ is a working rule-based bot you can
copy.
For local development, drop your bot folder under mjai_bot/<name>/ and click
Install environment on its row in the Bots tab to build its venv — no
need to repackage and reinstall on every change. The activation toggle stays
disabled until the environment is ready.
The Bots tab installs a bot from a GitHub release or a local ZIP.
The IPC command install_bot_from_github(repo, asset_glob?, name?) fetches the
latest release zip, extracts it under mjai_bot/<name>/, validates bot.py,
and runs uv sync once. Subsequent launches are fast — the sync is gated by a
stamp at mjai_bot/<name>/.akagi/synced.stamp.
Install from ZIP is the offline equivalent: click Browse… to pick a
.zip (or paste its path). It runs the exact same extract / validate /
uv sync pipeline; your source .zip is left untouched.
Bots run as a separate OS subprocess spawned by Akagi. Communication is
strictly JSONL over stdin / stdout — no in-process linking, no shared address
space, no FFI. This is an intentional license boundary: an AGPL-licensed bot
(e.g. Mortal, which links libriichi) stays inside its own process, so dropping
it under mjai_bot/<name>/ does not make Akagi a derived work of the bot.
Prerequisites
- Rust (latest stable, 1.80+)
- Node.js 20+ and npm
- Tauri 2 system deps:
- Linux:
libwebkit2gtk-4.1-dev,libgtk-3-dev,libayatana-appindicator3-dev,librsvg2-dev,protobuf-compiler - macOS: Xcode Command Line Tools
- Windows: WebView2 (preinstalled on Windows 11)
- Linux:
Run / build
# Debug — launches the GUI; Vite dev-server proxied by Tauri
cargo run
# Pass a custom config path
cargo run -- --config ./my-config.toml
# Build a portable zip for the current target
cargo install tauri-cli --locked # if not already installed
bash scripts/fetch-runtime.sh # populate runtime/<triple>/
cargo tauri build --no-bundle # writes target/<triple>/release/akagi
bash scripts/package-zip.sh <target-triple>
# → dist/akagi-<version>-<os>-<arch>.zip
# Frontend dev only (Vite on :1420)
cd frontend && npm ci && npm run devBundled runtime
scripts/fetch-runtime.sh <target-triple> downloads
python-build-standalone 3.12 + uv for the target and stages them
under runtime/. scripts/package-zip.sh then copies that tree next
to the binary inside the zip; src/bot/runtime.rs finds it
exe-adjacent at runtime, so the shipped app works without a system
Python install.
Integration tests live in tests/:
| File | Covers |
|---|---|
analysis_pipeline.rs |
End-to-end analysis (events → shanten → discard recommendation) |
analysis_bench.rs |
Hot-path performance |
bot_lifecycle.rs |
Install → sync → spawn → roundtrip |
example_bot.rs |
Rule-based reference bot driving a synthetic game |
mortal_zip_layout.rs |
Validates the Mortal release-zip layout |
cargo test # all tests, incl. integration
cargo test --release # for the perf benchGitHub Actions release.yml builds
on tag push (v3.*) or manual dispatch. One portable zip per target:
| OS runner | Target | Artifact |
|---|---|---|
ubuntu-22.04 (glibc 2.35) |
x86_64-unknown-linux-gnu |
akagi-<version>-linux-x64.zip |
macos-14 |
aarch64-apple-darwin |
akagi-<version>-macos-arm64.zip |
windows-latest |
x86_64-pc-windows-msvc |
akagi-<version>-windows-x64.zip |
Repository admins can build the current head commit of an open PR by posting
an exact /build-artifacts comment on that PR. The
pr-build.yml workflow replies with links
to the three portable artifacts when the build finishes; artifacts are retained
for 14 days. Comments from users without repository admin permission are
ignored.
Each zip ships python-build-standalone 3.12 + uv next to the
binary, so bots run without a system Python install.
Tags must be on the v3 branch.
| Source | Used in | What for |
|---|---|---|
| mjai JSONL spec (Gimite) | src/schema/mjai/ |
MjaiEvent enum + bot wire contract — 15 event types, tile-string format, state-machine rules. |
EndlessCheng/mahjong-helper (Go analysis CLI) |
src/analysis/ |
Direct Rust port of util/ — shanten, waits, agari-rate, tenpai-rate, risk model, discard search. |
Xerxes-2/MajsoulMax-rs (Rust MITM proxy, GPL-3.0) |
src/proxy/handler.rs, src/bridge/majsoul/parser.rs, src/bridge/majsoul/proto/liqi.proto |
Reference for the 5-layer Mahjong Soul WS wire format (type byte → Wrapper → inner message → action protobuf). Format only — no code copied. |
smly/RiichiEnv (Rust RL env w/ Python bindings) |
Cargo.toml (riichienv-core dep), src/analysis/, src/game_state/ |
Tile / hand / shanten / yaku / score primitives + game-state model. The analysis engine and game tracker are built on this. |
eric200203/mahgen (mahjong-tile rendering DSL) |
src/game_state/mahgen_view.rs, frontend <mah-gen> |
DSL syntax for pre-encoding hand / meld / river strings backend-side. |
smly/mjai.app (mahjong AI competition platform) |
mjai_bot/, src/bot/ |
Bot subprocess convention — JSONL stdin/stdout, argv python bot.py <player_id>, AKAGI_PLAYER_ID env, end-of-batch flush points. |
shinkuan/Akagi |
Architecture / behaviour parity | The original feature set we are reproducing: MITM proxy, mjai bridge, pluggable bots, recommendation HUD. |
Akagi v3 is licensed under the Apache License 2.0.
Copyright 2026 Shinkuan. Third-party attributions live in
NOTICE — read it alongside the license. Per
Apache-2.0 §4(d), redistributions must include both files.
Bundled / linked sources
- mahjong-helper (MIT) —
src/analysis/is a Rust port ofutil/. - riichienv-core / RiichiEnv (Apache-2.0) — Cargo dependency.
- mahgen (MIT) — DSL +
<mah-gen>custom element.
Reference-only (no code copied; listed in NOTICE for credit)
- MajsoulMax-rs (GPL-3.0) — Mahjong Soul WS wire format reference only.
- mjai spec (Gimite) — bot wire contract.
- mjai.app — bot subprocess convention.