Real-time black hole shader for Unity URP: geodesic lensing, accretion disk, procedural sky.
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Updated
Jun 13, 2026 - ShaderLab
Real-time black hole shader for Unity URP: geodesic lensing, accretion disk, procedural sky.
A simple Flappy Bird clone developed in Unity by following a tutorial to learn 2D game mechanics, physics, and mobile deployment
Interactive 3-reel slot machine game in Unity 6 with smooth animations, fair randomization, and dynamic win detection. Fully playable WebGL build included.
2D platformer with parallel universe mechanic — YZTA 2025 Game Jam
An open-source, minimalistic multiplayer game built with Unity3D for Android, Linux, and Web Browser. Players battle on a dynamically rotating platform, pushing and maneuvering to stay on while knocking opponents off. The last player standing wins.
A 3D Action-RPG dungeon crawler built in Unity. Battle mech enemies, explore techno-ruins, and collect loot in this 2-level open world adventure.
you will learn about a powerful feature in UI Toolkit - Data Binding. You'll learn how to use the Data Binding feature in UI Toolkit for Runtime UIs to bind data to elements on the UI so they automatically update when the data changes.
A browser-playable 2D fighting game built with Unity, featuring custom combat systems, AI opponents, handcrafted animation pipelines, and WebGL deployment.
Open-source 3D endless runner game built with Unity 6 & C#. Features dynamic lane switching, infinite level generation, and URP graphics.
Unity 6 gameplay prototype featuring real-time player movement, enemy spawning systems, gameplay state management, and difficulty scaling.
2D soulslike action platformer in Unity 6: combat, enemy AI, checkpoints, and full player controller built from scratch.
Proyecto del curso gratuito de Unity Multijugador con NGO.
2D top-down арена (Vampire Survivors × .io) на Unity 6: слайм и равноправные боты. Проект-эксперимент канала Neoxider — вайб-кодинг vs AI-разработка (ветки vibe / ai-development).
Unity 6 mobile strategy game template - Hex map, chunk loading, minimap, camera system
Second game of my 20 Games Challenge made with Unity 6.
First game of my 20 Games Challenge made with Unity 6.
Unity technical showcase featuring gameplay systems, clean architecture, async programming and polished UI.
Unity 6 자동 주차(AutoPark) 시뮬레이션 데모 · 웨이포인트 기반 자율주행 · WebGL 지원
DMX and AudioLink stage lighting for Unity 6 URP — raymarched beams, real PBR surface response, no per-light shadow cost.
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