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Pull requests: MegaMek/mekhq
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Improvement #7536: Added Option to Hide Monthly Climate Regard Report; Obfuscated Certain Factions from Faction Standing Report Prior to Clan Invasion
Improvement to Existing Feature
Used with the RFE tag to indicate an improvement to an existing feature
UX
User experience
#7657
by IllianiBird
was merged Oct 8, 2025
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Improvement: Added ATOW Mechanical Effects to Zero-G Operations Skill
Implementation of Missing Official Rule
Used with the RFE tag for the implementation of missing official rule
#7656
by IllianiBird
was merged Oct 8, 2025
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Fix #7652: Updated Camp Follower Mechanic for More Consistent Functionality
AtB
Bug
Personnel
Personnel-related Issues
Severity: High
Issues described as high severity as per the new issue form
#7655
by IllianiBird
was merged Oct 8, 2025
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Fix: Refactored Post-Scenario Unit Resetting Potentially Fixing the Infamous 'Ghost Meks' Bug
Bug
Scenario Resolution
Severity: High
Issues described as high severity as per the new issue form
#7654
by IllianiBird
was merged Oct 8, 2025
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Fix #7650: Restored Ability to View Permanent Injuries in Personnel Tab Character Sheet; Improved Visual Clarity of Injuries
Bug
GUI
Improvement to Existing Feature
Used with the RFE tag to indicate an improvement to an existing feature
Severity: Medium
Issues described as medium severity as per the new issue form
#7651
by IllianiBird
was merged Oct 8, 2025
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Improvement: Added Consequences for Breaching Terms of a Batchall
Improvement to Existing Feature
Used with the RFE tag to indicate an improvement to an existing feature
StratCon
Bugs relating strictly to StratCon
#7649
by IllianiBird
was merged Oct 8, 2025
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Fix #7627: Stopped Players from Deploying More Leadership Unit BV Than Budget Allows in StratCon
Bug
Severity: Medium
Issues described as medium severity as per the new issue form
StratCon
Bugs relating strictly to StratCon
#7648
by IllianiBird
was merged Oct 8, 2025
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Improvement #7639: Deescalated Unexpected Options from Error to Warn
Campaign Options
Relates to, or includes, campaign option changes
Improvement to Existing Feature
Used with the RFE tag to indicate an improvement to an existing feature
#7647
by IllianiBird
was merged Oct 8, 2025
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Improvement #7641: Added the Ability to Pick a Random Date When Starting Campaign
Campaign Options
Relates to, or includes, campaign option changes
UX
User experience
#7646
by IllianiBird
was merged Oct 8, 2025
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Improvement #7643: Improved Personnel Tab Filters to Include Missing or Mislabeled Information & Ease of Use
GUI
UX
User experience
#7645
by IllianiBird
was merged Oct 8, 2025
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Improvement: Added Letter Headers to Glossary Entries
GUI
Improvement to Existing Feature
Used with the RFE tag to indicate an improvement to an existing feature
#7644
by IllianiBird
was merged Oct 8, 2025
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Fix #7640: Obfuscated Bloodmark Bounties for Children; Removed Bloodhunts for Child Characters; Updated Bloodmark Glossary Entry to Include Mechanical Information
Bug
Severity: High
Issues described as high severity as per the new issue form
#7642
by IllianiBird
was merged Oct 8, 2025
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Fix 7634: Add backwards-compatibility class name handler for BaArmor -> BAArmor
#7635
by Sleet01
was merged Oct 4, 2025
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Improvement: Displayed Total Skill Level For Those Skills Where Skill Level is Important
Improvement to Existing Feature
Used with the RFE tag to indicate an improvement to an existing feature
Personnel
Personnel-related Issues
UX
User experience
#7631
by IllianiBird
was merged Oct 8, 2025
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Improvement: Improved the Usefulness of Permanent AsTechs and Medics
Bug
Personnel
Personnel-related Issues
Severity: Low
Issues described as low severity as per the new issue form
UX
User experience
#7629
by IllianiBird
was merged Oct 8, 2025
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Bump gradle/actions from 4 to 5
Dependencies
Pull requests that update a dependency file
github_actions
Pull requests that update GitHub Actions code
Major
This will require major changes across the project.
#7628
by dependabot
bot
was merged Oct 2, 2025
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Fix #7462: Removed Residual Static RAT Code
Bug
Legacy Improvement
Improves a legacy setup's handling.
Severity: Medium
Issues described as medium severity as per the new issue form
#7626
by IllianiBird
was merged Sep 29, 2025
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Improvement #7622: Added Skill Improvement Log Entries For Training Combat Teams & Education
Improvement to Existing Feature
Used with the RFE tag to indicate an improvement to an existing feature
Personnel
Personnel-related Issues
UX
User experience
#7624
by IllianiBird
was merged Sep 29, 2025
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Fix #7518: Fixed Unit Assignments Being Placed in the Wrong Personnel Log
Bug
Personnel
Personnel-related Issues
Severity: Low
Issues described as low severity as per the new issue form
#7623
by IllianiBird
was merged Sep 29, 2025
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Fixed Personnel Market Not Generating Civilian Professions Instead of Generic Dependents
Bug
Severity: Low
Issues described as low severity as per the new issue form
#7621
by IllianiBird
was merged Sep 27, 2025
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Fix #7448: Corrected New Resupply Text to Show Right Values
Bug
GUI
Severity: Low
Issues described as low severity as per the new issue form
#7620
by IllianiBird
was merged Sep 27, 2025
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Fix #7456: Corrected Math for Free Prisoners Option
Bug
Severity: Low
Issues described as low severity as per the new issue form
#7619
by IllianiBird
was merged Sep 27, 2025
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Fix #7616: Corrected Golden Hello Hiring to Account for Rank 0 Salary Multipliers
Bug
Severity: Low
Issues described as low severity as per the new issue form
#7618
by IllianiBird
was merged Sep 27, 2025
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Improvement #7460: Improved Display of Possible Hires to Display Civilians Separately to Other Applicants
GUI
Improvement to Existing Feature
Used with the RFE tag to indicate an improvement to an existing feature
UX
User experience
#7617
by IllianiBird
was merged Sep 27, 2025
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Fix #7461: Corrected Morale Modifiers in Morale Doc
Documentation
Severity: Low
Issues described as low severity as per the new issue form
#7615
by IllianiBird
was merged Sep 27, 2025
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