Starred repositories
Deterministic Lockstep with clientside prediction and rollback
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
An efficient, small mobile key-value storage framework developed by WeChat. Works on Android, iOS, macOS, Windows, POSIX, and OHOS.
A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.
A Unity DOTS framework for my personal projects
This technique is designed to instance Characters(SkinnedMeshRender).
Provides an efficient allocation free async/await integration for Unity.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A rectangle packing library for .NET Standard
📦 wow.export is the number one export toolkit for World of Warcraft.
Super fast AS3 implementation of rectangle packing algorithm
Unity high-definition graphics plugin for Universal Render Pipelines.
Unofficial implementation of Titans, SOTA memory for transformers, in Pytorch
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affili…
A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate su…
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
A curated list of Multiplayer Game Network Programming Resources
A research and modding tool for SerializedFiles and Asset Bundles
parse lua code to a c# object, or generate lua code by a c# object
Full source-code for Amplify Color plugin for Unity
http://learnopengl.com 系列教程的简体中文翻译
A massively spiffy yet delicately unobtrusive compression library.
A production-oriented multi-agent orchestration framework.
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time