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The Chinese University of Hong Kong, Shenzhen
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18:13
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🎬ActionMesh: A fast video to animated mesh model with unprecedented quality. Generate animated mesh seamlessly importable into any 3D software in less than a minute.
Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
Block-Recurrent Dynamics in ViTs 🦖
fix some bugs??
Open-source MCP to use Blender with any LLM
Code for the paper HOMIE: Human-object Centric Video Personalization via Multimodal Intelligent Enhancement
Distributed AI/LLM for the people. Share compute privately or publicly to power your agents and chat.
Function-Oriented Abstractions for Procedural 3D Generation in Python
Learning to Simulate Mechanics in World Space
[SIGGRAPH Asia 26 Conditionally Accept]PAct: Part-Decomposed Single-View Articulated Object Generation
The official implementation of “MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstruction”
EchoStyle: Unlocking High-Fidelity Video Stylization with Reverse Data Synthesis
[NeurIPS 2025] AutoPartGen: Autoregressive 3D Part Generation and Discovery. This is a re-implementation of original model.
Official PyTorch Implementation of "MeshFlow: Mesh Generation with Equivariant Flow Matching" (SIGGRAPH 2026)
DomainShuttle: Freeform Open Domain Subject-driven Text-to-video Generation
Repository for the CVPR 2026 paper MeshFlow Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer by Weiyu Li, Antoine Toisoul, Tom Monnier, Roman Shapovalov, Rakesh R…
[ICLR 26 Oral] Stable Video Infinity: Infinite-Length Video Generation with Error Recycling
Official page of ImmerIris: A Large-Scale Dataset and Benchmark for Off-Axis and Unconstrained Iris Recognition in Immersive Applications.
Fully autonomous & self-evolving research from idea to paper. Chat an Idea. Get a Paper. 🦞
Codex-native Academic Research Skills suite for human-in-the-loop academic research workflows
An Agentic System for Scalable Articulated 3D Asset Generation
[ICML 2026] PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World
Code of Strips as Tokens: Artist Mesh Generation with Native UV Segmentation. ACM Transactions on Graphics (SIGGRAPH 2026)
HY-Embodied: Embodied Foundation Models for Real-World Agents
AI turns documents or topics into real, native PowerPoint decks—with native shapes, transitions and animations, data-backed charts and tables on demand, audio narration from speaker notes, and supp…
[SIGGRAPH 2026 Journal] SegviGen: Repurposing 3D Generative Model for Part Segmentation