This is the official system implementation of Legend In The Mist from Son Of Oaks for FoundryVTT.
The system contains 3 official pregenerated characters with full artwork for free.
- Control + J -> Open Scene Tags
- Control + H -> Open How To Play
- Alt + T -> Open the ThemeKit selection for your character
Hero sheets come in two layouts, switchable per character from the controls menu in the sheet's window header (or via Configure Sheet):
- Full layout with artwork (default) - reserves a column on the left for the character's artwork, built with the Custom Background Editor.
- Compact layout - no artwork column, the portrait sits next to the roll buttons and the window is noticeably narrower. Everything else works identically; a stored custom background is kept and reappears when you switch back.
https://github.com/MrTheBino/mist-engine-fvtt/releases/latest/download/system.json
You can use these formatting in almost every text field to display a MIST engine style tag or status
[tag] - a simple tag
[status-1] - a status with tier 1, tier 1-6
[/s status] - a status without a tier, usage in a journal for example
[/s status-2] - a status of tier 2
[/sn status] - a negative status, counts against the roll
[/sn status-2] - a negative status of tier 2
[/m might] - a might word with a sword icon before
[/ma might] - a might of type adventure
[/mg might] - a might of type greatness
[/mo might] - a might of type origin
[/l limit] - a limit without a value
[/l limit-X] - a limit with the value X
[/w weakness] - a weakness tag, usage in text and compendiums for example
[/b text] - bold text
An Example
The fox jumps and [breaks-2] his leg. Now he's very [fatigued-2] and [sad]
This system uses at present code snippets and graphics from the City of Mist HUD module.
npm install npm run watch (CSS live build) npm run pack-compendium (builds the foundry compendium entries) npm run unpack-compendium (unpacks the foundry compendium entries to json files in src/packs)