I'm a gameplay programmer working in Unity and C#. With a friend, I built and shipped two games on Steam, HaHa and HiHi, published under the 2E name. I build the parts players feel before they can name them: core mechanics, gameplay loops, state machines, and event-driven systems that keep features from tangling into each other.
I started in 2019 writing C for Arduino and ESP32 boards, then moved into games.
- Designed the in-game economy and battle pass for Roboroar, a multiplayer mech arena on Android and iOS with 10K+ downloads on Google Play
- 🥈 2nd place at the Konya Technical University Project Fair with a VR simulation built in Unity and Blender
| System | What it solves | Where it shipped |
|---|---|---|
| State machines | Character, AI and game-flow states without if/else sprawl | HaHa, HiHi |
| Event systems | Decoupled messaging, so gameplay systems never hold hard references to each other | HaHa, HiHi |
| Economy and battle pass | Reward pacing and progression balance for a live free-to-play game | Roboroar (MVS Games) |
| Developer console | Source-engine-style runtime console for testing and debugging in builds | Unity-Console-Asset |
| VR simulation | Full VR project modelled in Blender, built in Unity | KTUN Project Fair, 2nd place |
Most of my game code lives in private repositories, so these cards only show part of the picture.
Ankara, Türkiye. Turkish (native) and English. Open To Game Developer / GamePlay Programmer