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  • Ankara

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N1mblexe/README.md

Ahmet Çevik, gameplay programmer working in Unity and C#. The banner is drawn as a Unity Animator graph that cycles through Idle, Run, Jump and Fall states.

HaHa on Steam HiHi on Steam Roboroar on Google Play Ahmet Çevik on LinkedIn Email Ahmet

About

I'm a gameplay programmer working in Unity and C#. With a friend, I built and shipped two games on Steam, HaHa and HiHi, published under the 2E name. I build the parts players feel before they can name them: core mechanics, gameplay loops, state machines, and event-driven systems that keep features from tangling into each other.

I started in 2019 writing C for Arduino and ESP32 boards, then moved into games.

  • Designed the in-game economy and battle pass for Roboroar, a multiplayer mech arena on Android and iOS with 10K+ downloads on Google Play
  • 🥈 2nd place at the Konya Technical University Project Fair with a VR simulation built in Unity and Blender

Games

HaHa Steam header art
HaHa, 2024
Arena shooter roguelite against endless enemy hordes I designed and programmed the every system on the game from scratch.
HiHi Steam header art
HiHi, 2024
Vertical platformer: jump up, don't fall I Worked as a helper programmer for small tasks for core mechanics

What I build

System What it solves Where it shipped
State machines Character, AI and game-flow states without if/else sprawl HaHa, HiHi
Event systems Decoupled messaging, so gameplay systems never hold hard references to each other HaHa, HiHi
Economy and battle pass Reward pacing and progression balance for a live free-to-play game Roboroar (MVS Games)
Developer console Source-engine-style runtime console for testing and debugging in builds Unity-Console-Asset
VR simulation Full VR project modelled in Blender, built in Unity KTUN Project Fair, 2nd place

Tools

Unity C# C++ C Blender Git

From the embedded days:
Arduino ESP32 Linux

GitHub activity

GitHub stats for N1mblexe Most used languages across N1mblexe's public repositories

Most of my game code lives in private repositories, so these cards only show part of the picture.


Ankara, Türkiye. Turkish (native) and English. Open To Game Developer / GamePlay Programmer

Pinned Loading

  1. code-samples code-samples Public

    Unity/C# gameplay code samples: a 2D boss that uses its own arena as ammo, a weighty first-person controller with stackable camera effects, a layered 2D action controller, input buffering and state…

    C# 1

  2. ComputerVision ComputerVision Public

    C++

  3. GGJ2025_BubbleClicker GGJ2025_BubbleClicker Public

    a mind blowing bubble clicking experience where you unravel the secrets of the universe travel through parallel dimensions and spiral into existential crises all while setting your dopamine recepto…

    C#

  4. Unity-Console-Asset Unity-Console-Asset Public

    Tried to clone the Valve's famous developer console in source games

    ShaderLab