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Unity asset to allow animating UI materials
Implement Marschner Shading Model In Unity
SketchFab Model & Texture Ripping Tool
A color management framework for visual effects and animation.
渲染医生,基于 RenderDoc 的渲染分析工具,以 html 形式展现方便阅读和分享。
Renderdoc.dll injector base on SeanPesce/d3d11-wrapper
Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
It’s a lightweight technique that reconstructs world position from depth, adds noise-based height perturbation, and uses the result to drive soft alpha transitions near surfaces—creating the illusi…
Decompiles Shader Model 3.0 shaders into HLSL code (work in progress)
zhangjiequan / AssetStudio
Forked from Perfare/AssetStudioAssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)
This code provides some DIY Unity editor window wrappers, allowing developers to customize and build their own Unity editor UI.
A demo show how to controls unity's MSAA render target resolve operation on command
A simple forward render pipeline for graphics study.
scottmudge / TRELLIS
Forked from microsoft/TRELLISOfficial repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation".
SergeyMakeev / renderdoc
Forked from baldurk/renderdocFork of original RenderDoc v0.34 (fbxexporter branch) with added FBX Scene Exporter (yay! you can export an entire frame as FBX scene!)
Demo 2D implementation of radiance cascade global illumination in Unity.
Gameplay-Ability-System For Unity
This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer
A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.