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Starred repositories

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Poor Global Illumination implementation for Unity URP.

ShaderLab 57 3 Updated Nov 7, 2025

Global Illumination Based On DDGI In Unity

C# 3 Updated Sep 5, 2025

A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP

C# 48 5 Updated Jul 2, 2024

A third-party launcher for Genshin Impact that supports game injection, automatic check-in, and some useful small features.

C# 602 31 Updated Feb 5, 2026

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

C# 682 50 Updated Oct 17, 2024

ComfyUI Custom Node for Chord

Python 281 21 Updated Jan 10, 2026

Unity Performance Tuning knowledge book

C++ 1,652 63 Updated Sep 25, 2025

This open-source Unity library provides a flexible solution for developers to manage 3D rendering and UI resolutions independently. By decoupling these settings, it optimizes performance on lower-e…

ShaderLab 53 2 Updated Nov 28, 2025

A Agent can use renderdoc to debug rendering problem for you.

TypeScript 7 Updated Jan 10, 2026

Procedural grass rendering in Unity URP using DrawMeshInstancedIndirect and WeightMap control.

C# 25 2 Updated Jan 30, 2026

A Minecraft clone in Unity

C# 201 60 Updated Nov 21, 2023

Unity asset to allow animating UI materials

C# 127 8 Updated Jan 6, 2026

Implement Marschner Shading Model In Unity

ShaderLab 145 30 Updated May 6, 2020

my lib

C# 24 14 Updated Jul 26, 2023

Tools for working with Spherical Harmonics in Unity

C# 23 2 Updated May 23, 2024

SketchFab Model & Texture Ripping Tool

JavaScript 157 17 Updated Feb 25, 2025

A color management framework for visual effects and animation.

C++ 2,003 485 Updated Feb 2, 2026

渲染医生,基于 RenderDoc 的渲染分析工具,以 html 形式展现方便阅读和分享。

Python 99 29 Updated Jul 4, 2022

Renderdoc.dll injector base on SeanPesce/d3d11-wrapper

C++ 63 11 Updated May 23, 2024

RooCode自动生成的MCP服务

JavaScript 24 4 Updated May 28, 2025

Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets

Python 837 57 Updated Sep 8, 2025

It’s a lightweight technique that reconstructs world position from depth, adds noise-based height perturbation, and uses the result to drive soft alpha transitions near surfaces—creating the illusi…

HLSL 9 Updated Nov 18, 2025

UE4 向け Default Lit なToon

58 11 Updated Oct 14, 2019

Decompiles Shader Model 3.0 shaders into HLSL code (work in progress)

C# 84 21 Updated Oct 25, 2025

AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.

C# 1,766 122 Updated Mar 4, 2024

Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)

C# 320 27 Updated Mar 20, 2025

This code provides some DIY Unity editor window wrappers, allowing developers to customize and build their own Unity editor UI.

C# 33 1 Updated Apr 17, 2025

A demo show how to controls unity's MSAA render target resolve operation on command

77 10 Updated May 19, 2022
C++ 44 17 Updated Jan 12, 2023

A simple forward render pipeline for graphics study.

C# 88 12 Updated Apr 9, 2023
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