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Poor Global Illumination implementation for Unity URP.
A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP
A third-party launcher for Genshin Impact that supports game injection, automatic check-in, and some useful small features.
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Unity Performance Tuning knowledge book
This open-source Unity library provides a flexible solution for developers to manage 3D rendering and UI resolutions independently. By decoupling these settings, it optimizes performance on lower-e…
A Agent can use renderdoc to debug rendering problem for you.
Procedural grass rendering in Unity URP using DrawMeshInstancedIndirect and WeightMap control.
Unity asset to allow animating UI materials
Implement Marschner Shading Model In Unity
SketchFab Model & Texture Ripping Tool
A color management framework for visual effects and animation.
渲染医生,基于 RenderDoc 的渲染分析工具,以 html 形式展现方便阅读和分享。
Renderdoc.dll injector base on SeanPesce/d3d11-wrapper
Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
It’s a lightweight technique that reconstructs world position from depth, adds noise-based height perturbation, and uses the result to drive soft alpha transitions near surfaces—creating the illusi…
Decompiles Shader Model 3.0 shaders into HLSL code (work in progress)
zhangjiequan / AssetStudio
Forked from Perfare/AssetStudioAssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)
This code provides some DIY Unity editor window wrappers, allowing developers to customize and build their own Unity editor UI.
A demo show how to controls unity's MSAA render target resolve operation on command
A simple forward render pipeline for graphics study.