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OyunMotorlari
melonJS
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Commits on Sep 17, 2019
added support for free-texture-packer (http://free-tex-packer.com), the free Texture Packer alternative (thanks @PLAYERKILLERS)
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Commits on Aug 20, 2019
Merge branch '7.1.x'
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Commits on Aug 19, 2019
fix a crash when a game reset is triggered manually before any default stage is defined
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Commits on Aug 14, 2019
[#982] fix an issue where a failed attempt at creating a WebGL context would then prevent from creating a canvas context as fallback
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fix a regression with gamepad polling (part 2)
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fix a regression with gamepad polling
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Commits on Jul 30, 2019
version fix
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fix version for deprecated my.sys.gravity property
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Merge branch 'physic-refactoring'
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Commits on Jul 23, 2019
Fix typo
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Commits on Jul 18, 2019
further changes to the gravity refactoring to provide better backward compatibility with the previous implementation
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Commits on Jul 16, 2019
fix an issue where gravity was not properly applied on the x axis
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create an actual World class where to move physic implementation
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Commits on May 27, 2019
oups... forgot those two ones !
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setUniform documentation update
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new public toArray method that returns an flat array representation of the object (i.e. for WebGL)
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Commits on May 16, 2019
[WebGL] cleaning, renaming and moving things around
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Commits on May 10, 2019
fix an issue with setText converting a given array of string to a string representing the array (instead of concatenating all elements and adding \n)
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Commits on May 6, 2019
regression fix
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moved the angleTo and distanceTo method definition at the me.Renderable level
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code simplification for me.Vector objects
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Commits on May 4, 2019
couple of vector and matrix improvements
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Commits on May 3, 2019
fix calling of me.Sprite rotate method
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rename as well matrix to viewMatrix
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Commits on May 2, 2019
[#637] renamed the (u)Matrix property to (u)ProjectionMatrix, to clarify usage
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[#590] align the canvas renderer with the WebGL renderer to properly use CSS scaling instead of programmatically scaling the canvas
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Commits on Apr 25, 2019
added missing fill and stroke operations for arc in WebGL mode
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fix fill and stroke operations for arc and ellipse in the Canvas Renderer
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Commits on Apr 24, 2019
adding more funtion wrapping for deprecated APIs (to ease migration from older 5+ version)
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Commits on Apr 23, 2019
fix a regression with layer bounds calculation vs pre-rendering canvas size
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[#966] fix rendering of staggered maps (+ other improvements)
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Commits on Apr 21, 2019
simplify the tile to pixels function for hexagonal maps
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Commits on Apr 20, 2019
[#980] beta support for Staggered Isometric maps
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Commits on Apr 18, 2019
[#742] use the offsetx/offsety properties when parsing ImageLayer data over the deprecated x/y ones
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remove a useless flag as the init method is never called more than once anyway
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