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MuGdxy / libuipc-jgs2
Forked from spiriMirror/libuipcReplication of JGS2 using UIPC.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
zhangzhousuper / Lists
Forked from TheNumbat/ListsBookmarks in graphics, algorithms, low level programming, math, languages
High-Performance Cross-Platform GPU-Based Physics Simulator, Based on LuisaCompute
High-Performance Rendering Framework on Stream Architectures
A real-time soft body simulation framework (Incremental Potential Contact (IPC), Projective Dynamics ...)
Voyager — an all-in-one enhancement suite for AI Studio, Gemini, Claude & ChatGPT: timelines, folders, prompts, usage tracking, chat export, plugins, and more. / 面向 AI Studio、Gemini、Claude 与 ChatGP…
Local-first code intelligence graph for MCP and CLI. Builds a persistent map of your codebase so AI coding tools read only what matters, with benchmarked context reductions on reviews and large-rep…
Botao Wu, Zhendong Wang and Huamin Wang. 2022. A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation. ACM Transactions on Graphics (SIGGRAPH), vol. 41, no.…
Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation with Python bindings.
Portable and Editable Simulation using Projective Spacetime Optimization
Implementation for different reduction/acceleration methods applied and tested on projective dynamics
Real-time multi-physics simulation with an emphasis on medical simulation.
Pies is a constraint- and particle-based, soft-body physics engine.
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
A set of reusable functions to integrate IPC into an existing simulation.
A Modern C++20 Library of Unified Incremental Potential Contact.
This is the first fully GPU Optimized IPC framework
Collection of Cloth Simulation Papers.