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Tags: AutumnRivers/HacknetAP
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Fix bugs relating to a few things * Fixed bug where, during a sudden disconnect, the game would spam the beep SFX. * Additionally, there's now a nice looking screen for sudden disconnects. * Fixed bug where patch that was meant to prevent players from downloading executable files they hadn't collected yet wasn't really doing anything
Mainly bug fixes, block downloads of uncollected executables * Fixed issue where Archipelago logo used wrong filename in code * Fixed bug where the client mod wouldn't load data from savedata * "FTPSprint" can be in place of "FTPBounce" when checking if player has FTPBounce * Fixed longstanding bug where Subvert Psylance Investigation wasn't getting sent * Block downloads of uncollected executables * Block "destructive" commands of player's PointClicker savefile (prevents cheating)
Implement more things, fix some bugs, add some comands * Implement shell and RAM limits (untested) * Add new commands: * `archisay` - Send a message to text chat * `archifh` - ForceHack * `skipmission` - Mission Skip * `printserverdata` - Prints stored DataStorage * Implement ForceHacks and Mission Skips * Fix really annoying bug where PFA would be received... again. * DataStorage now scopes to Slot instead of Global * Implement traps * New option to skip (most of) the boot intro text * Fix bug where DeathLink would trigger on ANY crashed node * Local inventory is now saved to the save file * Collected flags are now stored to the save file * Locations that have already been checked won't be checked again Yes, yes, I should've committed earlier.