Tags: ARMSX2/ARMSX2
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Android 2.6.5: Adreno Vulkan default, low-latency default, UI sounds,… … RA client hardening, GameDB Rendering - Auto renderer now resolves to Vulkan HW on Adreno (OpenGL elsewhere). - Mobile hardware ROV (Phase 0): tile-native depth feedback behind the ROV toggle. Performance & input - Low Latency frame pacing is the default on capable devices, with a one-time migration for existing installs; low-end devices keep the queued pacing. - Reduce Android input latency and improve input handling (PR #403, Splaser). - Experimental CPU clock hint (ADPF) toggle in Performance settings (default off). Audio & UI - Pop-up open/close sound cues (info, hardcore confirm, patches & cheats). - Alternating controller navigation / slider tick sounds. RetroAchievements - Inject the RA client version from a build-time secret kept out of public source, with a stock-PCSX2 fallback (no hardcore) for secret-less builds. Applies to the iOS client token too. Prevents third parties from copying our User-Agent. Game compatibility - Delta Force: Black Hawk Down (SLUS-21124 / SLES-53299) GameDB fixes (PR #401, XDarkFallenX).
Android refresh 2.6.4.9: background color + menu SFX, UX/controller f… …ixes, AYANEO input New: - Menu background color: XMB preset palette, custom RGB (via a Custom chip), and an auto-cycling RGB mode, with live preview (App settings). - Menu sound effects: bundled CC0 defaults plus user-importable packs; sounds for nav/select/back/menu-open/toggles/sliders/reset, a sleep chime, a wake chime, and a "Welcome Back!" banner. Default volume 15%. - Launcher-only rotation, kept separate from the per-game renderer rotation (SnowyRole). - Half-screen invisible touch analog sticks (JenoJodi). - Quick-tap save/load touch buttons; long-press for the slot picker (kabl_knight). - Memory card Export, alongside Import (SD712). - Missables-only achievements filter (BoneKillerRole). - Nightly-builds toggle in the in-app updater, github flavor only (Isshin). - Manual screen-resolution override for mis-detected panels (#398, Druidiii). - Index the new settings in settings search. Fixed: - Restore the "Missable" achievement badge on rows and in the in-game list, dropped in the July interface rebuild (BoneKillerRole). - Library music: resume after another app takes audio focus, and restart after exiting a game (the emulator's own audio teardown outran the old retry window). - Make the App-updates settings section controller-navigable (SettingSwitchRow and the check button were touch-only). - Library search uses the built-in D-pad/touch keyboard instead of the system IME. - AYANEO handhelds: free a re-enumerated controller's PadRouter slot on sleep/wake so it re-claims Player 1 instead of a dead slot (#394, Leunamme30); resolve the right trigger from a per-device axis so pads reporting it on AXIS_RZ (Xbox mode) work. Bundled menu SFX are CC0 (obsydianx.itch.io Interface SFX Pack 1), credited in About.
Android (github flavor): opt-in auto-check for updates on launch Adds a "Check on launch" toggle to the App-tab updater panel, default OFF. When enabled, a silent GitHub check runs once at boot (AutoUpdateGate, mounted at the app root in setContent, gated on IN_APP_UPDATER) and pops the update prompt only if a newer release exists -- no "up to date" popup on every launch, and nightly builds are skipped via checkForUpdate's versionCode guard. Reuses the manual button's exact check/download/install path. Github flavor only, like the rest of the updater: AutoUpdateGate is real in src/github and a no-op stub in src/play, so the boot-check + network code never enters the Play AAB (build-play-aab.sh still fails closed on REQUEST_INSTALL_PACKAGES). Requested by takanome9104.
Android (github flavor): opt-in auto-check for updates on launch Adds a "Check on launch" toggle to the App-tab updater panel, default OFF. When enabled, a silent GitHub check runs once at boot (AutoUpdateGate, mounted at the app root in setContent, gated on IN_APP_UPDATER) and pops the update prompt only if a newer release exists -- no "up to date" popup on every launch, and nightly builds are skipped via checkForUpdate's versionCode guard. Reuses the manual button's exact check/download/install path. Github flavor only, like the rest of the updater: AutoUpdateGate is real in src/github and a no-op stub in src/play, so the boot-check + network code never enters the Play AAB (build-play-aab.sh still fails closed on REQUEST_INSTALL_PACKAGES). Requested by takanome9104.
Android (github flavor): in-app GitHub-release updater Adds a "Check for updates" panel to the top of the App settings tab, github sideload flavor only. It queries the GitHub releases/latest API, semver-compares the latest stable tag against the installed build, and offers to download the APK and hand it to the system installer (progress bar + FileProvider). Nightly builds (versionCode = Unix seconds, so > 1e6) are always ahead of any stable release, so they short-circuit to "on the nightly channel" and are never prompted to a stable. Kept entirely out of the Play build, the same way all-files access is: - IN_APP_UPDATER BuildConfig flag (true github / false play) gates the App-tab hook. - The real updater + REQUEST_INSTALL_PACKAGES + the FileProvider live in src/github; src/play ships a no-op UpdaterEntry stub so shared code still compiles for play. - build-play-aab.sh now FAILS CLOSED if REQUEST_INSTALL_PACKAGES appears in the AAB (a self-updating app is a hard Play-policy violation). Verified: the github APK ships the permission + FileProvider + updater code; the play AAB has neither the permission, the FileProvider, nor the network/install code.
Android (github flavor): in-app GitHub-release updater Adds a "Check for updates" panel to the top of the App settings tab, github sideload flavor only. It queries the GitHub releases/latest API, semver-compares the latest stable tag against the installed build, and offers to download the APK and hand it to the system installer (progress bar + FileProvider). Nightly builds (versionCode = Unix seconds, so > 1e6) are always ahead of any stable release, so they short-circuit to "on the nightly channel" and are never prompted to a stable. Kept entirely out of the Play build, the same way all-files access is: - IN_APP_UPDATER BuildConfig flag (true github / false play) gates the App-tab hook. - The real updater + REQUEST_INSTALL_PACKAGES + the FileProvider live in src/github; src/play ships a no-op UpdaterEntry stub so shared code still compiles for play. - build-play-aab.sh now FAILS CLOSED if REQUEST_INSTALL_PACKAGES appears in the AAB (a self-updating app is a hard Play-policy violation). Verified: the github APK ships the permission + FileProvider + updater code; the play AAB has neither the permission, the FileProvider, nor the network/install code.
gamedb-overlay: let SLPM-74405 inherit InstantDMAHack from bin
The mobile GameDB base predated upstream PCSX2's addition of InstantDMAHack
("Stops hang when entering Sword Select screen") to Samurai: Complete Edition
and never resynced, so the Android/iOS copies carried EETimingHack alone. The
generated overlay faithfully reproduced that stale state, which the override
loader's clear-then-replace on gameFixes would re-inflict on mobile/ARM64-Linux.
The drop was never intentional (no commit in the Android line ever touched this
entry's fixes; the fix is an arch-neutral DMA-timing hang fix). Remove the
overlay entry so the mobile tiers inherit bin's full [EETimingHack,
InstantDMAHack].
Android (github flavor): opt-in auto-check for updates on launch Adds a "Check on launch" toggle to the App-tab updater panel, default OFF. When enabled, a silent GitHub check runs once at boot (AutoUpdateGate, mounted at the app root in setContent, gated on IN_APP_UPDATER) and pops the update prompt only if a newer release exists -- no "up to date" popup on every launch, and nightly builds are skipped via checkForUpdate's versionCode guard. Reuses the manual button's exact check/download/install path. Github flavor only, like the rest of the updater: AutoUpdateGate is real in src/github and a no-op stub in src/play, so the boot-check + network code never enters the Play AAB (build-play-aab.sh still fails closed on REQUEST_INSTALL_PACKAGES). Requested by takanome9104.
master as it stood before the jit-transplant line was promoted to mai… …nline (2026-07-22)
Android: library opacity, remove-from-recents, recents export, patche… …s notice - Library opacity slider (Settings -> App) fades the game rows and cards so the wallpaper shows through the list. - Long-press -> Remove from Recently Played drops a single game from the shelf; the game menu now scrolls so no action is clipped in landscape. - The recently-played list is mirrored to recent_games.json in the data root for companion apps, reworked from misantronic's PR #391 to run off the UI thread and to update on removal too. - A notice on the Patches & cheats screen warns that outdated cheats/patches are the most common cause of false bug reports.
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