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Hi there πŸ‘‹

  • 🌱 My current research focuses on: AI for Computer Graphics, especially AI for accelerating geometric computing and numerical solvers.
  • πŸ“« How to reach me: Contact me via email zherui_yang@mail.ustc.edu.cn. Zhihu
  • πŸš€ I'm working on gsx, an efficient, multiplatform 3DGS rendering/training library.

Research

  1. "Learning Sparse Approximate Inverse Preconditioners for Conjugate Gradient Solvers on GPUs" (NeurIPS 2025): code It explores the possibility that GNNs learn to improve & accelerates Sparse Approximate Inverse (SPAI) preconditioners, with practical wall-clock acceleration and GNN-SPAI architectural alignment.
  2. "Learning Laplacian Eigenspace with Mass-Aware Neural Operators on Point Clouds" (SIGGRAPH 2026 Conference): code It use neural operator to learn the eigen-space of Laplacian operator (which defines "Fourier modes" on manifolds), achieving high efficiency while maintaining accuracy and robustness.
  3. "Simple yet Effective: Low-Rank Spatial Attention for Neural Operators" (ICML 2026): code By analyzing SOTA neural operators, we propose a simple attention block that removes inductive bias and improves overall performance.

OSS Works

  1. mathprim: tiny header-only tensor library, along with many optimization/solver implementations (Cholesky, ICPCG, L-BFGS, and more).
  2. ssim: tiny & simple simulator, built on mathprim. Reach out my zhihu blog to see how fast it is!
  3. tinygs: Blazing fast 3D Gaussian Splatting (3DGS) implementation, pure C++/CUDA, with async dataloading, tile-based rendering, and highly optimized CUDA rendering kernels.

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