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Exploring AI to unlock more possibilities for game dev
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Exploring AI to unlock more possibilities for game dev

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Agent Plugins Specification v1.0.0 — A minimal standard for packaging agent extensions into distributable plugins

673 40 Updated Aug 6, 2026

An AOT .NET-to-C++ transpiler — where NativeAOT meets IL2CPP — with a native drop-in for Godot's Mono module

C# 16 2 Updated Aug 8, 2026

A consolidated list of the Jeff Dean Facts!

949 27 Updated Jan 9, 2026

Native support for JSX and TSX as a server and client rendered view engine for ASP.NET Core. Bringing the modern web to ASP.NET.

C# 219 8 Updated Aug 7, 2026

Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.

C# 218 15 Updated Jul 19, 2026

Generate full-background Anthropic-style editorial illustrations with verified palette and hand-drawn visual rules.

318 15 Updated Jul 19, 2026

AI video skill for Claude Code & Codex — cinematic product videos with Remotion: 106 shot recipe cards, 161 motion previews, a production-ready template

TypeScript 4,188 370 Updated Aug 7, 2026

Hack Unity's Mono runtime to emit JIT symbol mapping ETW events

C 9 1 Updated Jan 8, 2019

SIGGRAPH 2026 course materials for hands-on neural shading with Slang.

C++ 16 1 Updated Jul 20, 2026

Visual Studio native debugger extension to help debug native applications using Mono.

C# 156 11 Updated Oct 21, 2025

C# MCP server exposing Windows ETW (.etl) trace analyzers — CPU, scheduler waits, image loads, file/disk/mmap/network I/O, memory resources, CLR runtime — over Claude Code, Codex, and other MCP cli…

C# 11 Updated Aug 7, 2026

Sample code demonstrating use cases of the Microsoft.Windows.EventTracing NuGet package.

C# 53 13 Updated Sep 8, 2025

WinUI: a modern UI framework with a rich set of controls and styles to build dynamic and high-performing Windows applications.

C++ 7,842 875 Updated Aug 8, 2026

Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents

HTML 4,278 512 Updated Aug 8, 2026

Rust bindings for the Windows Performance Recorder (WPR) Control API

Rust 6 3 Updated Feb 20, 2026

SuperluminalPerf is a small .NET managed wrapper around the Superluminal PerformanceAPI.

C# 45 2 Updated Mar 17, 2024

Huly — All-in-One Project Management Platform (alternative to Linear, Jira, Slack, Notion, Motion)

TypeScript 27,263 2,090 Updated Aug 7, 2026

JIT codegen inspector for Unity

C# 33 4 Updated Jan 1, 2026

A real-time path tracing rendering system built in Unity URP

C# 88 13 Updated Jul 4, 2026

Honami Animation System is a complete, from-scratch alternative to Unity's built-in Animator. Designed for Unity 6, it gives you a powerful node-graph editor, built-in procedural rigging and seamle…

C# 246 16 Updated Jul 28, 2026

Official implementation of Kimodo, a kinematic motion diffusion model for high-quality human(oid) motion generation.

Python 3,121 348 Updated Jul 13, 2026

Free Local Unity AI Motion Generate Tool.Based By Nvlab Kimodo.

C# 90 16 Updated Aug 8, 2026

Collection of the most essential transitions for web apps, skill for agents and Refine tool for agents

HTML 2,568 117 Updated Aug 8, 2026

IllusionRP demo for AIChara

C# 11 6 Updated Jul 20, 2026

A native PTY-backed terminal for the Unity Editor on macOS/Windows, rendered by a Rust/wgpu engine.

Rust 39 3 Updated Jul 24, 2026

Lore is a next-generation, open source version control system

Rust 8,338 393 Updated Aug 8, 2026

agent skills for vibe motion

Python 999 70 Updated Jul 25, 2026

An MCP server for RenderDoc: Empowering AI assistants to analyze GPU frame captures and debug graphics pipelines.

C++ 300 41 Updated Jun 9, 2026

A modern, cross platform IDE for .NET, built with .NET & Godot

C# 3,810 140 Updated Aug 1, 2026

Reactor is an experimental set of extensions to WinUI

C# 609 44 Updated Aug 7, 2026
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