Stars
MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics (NeurIPS 2025)
Code for paper "Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photo-Realistic Appearance from Multi-View Video"
[IJCV 2026] GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting
Open-source code of the paper: Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions.
[ECCV 2026] Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
SplatBus: A Gaussian Splatting viewer framework via GPU interprocess communication for real-time rendering in external applications (e.g., Unity, Blender).
A streamable 4D gaussian splat format with tunable error bounds
[CVPR 2026 Highlight] PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesis
Official implementation of No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos
The official pytorch code for “HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video”
GAF: Gaussian Action Field as a Dynamic World Model for Robotic Manipulation
Alakia / ManiGaussian
Forked from GuanxingLu/ManiGaussian[ECCV 2024] ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation
[ECCV 2024] ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation
[SIGGRAPH Asia 2026] Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild
CD-LAM is a LAM-side causal debiasing method for continuous latent actions. CD-LAM keeps the downstream action conditioning format unchanged while debiasing the latent action space before ACWM trai…
Grassmannian dynamic Gaussian splatting: temporal sensitivity pruning + per-Gaussian blur
This is the official repository of our SIGGRAPH 2026 paper Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under Uncertainty.
[ECCV 2026] Official Pytorch Code of the Paper "WorldWander: Bridging Egocentric and Exocentric Worlds in Video Generation"
Official Implementation of SIGGRAPH'26 paper "Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency"
A new open-source format for interactive video on the web, with a built-in state machine, frame-accurate transitions, and packed-alpha transparency.
SalientGS: Unified SfM-to-3DGS with importance-guided MCMC Gaussian allocation
Official implementation paper OmniX: Any-view and Any-time 4D Reconstruction via Feed-forward Trajectory Fields
Browser 3D Gaussian Splat editor for voxel-resolution carving and WebGL/VFX experiments.
Simulation platform for general-purpose robotics & embodied AI learning.
Explorations into some of the approaches advocated by Yann LeCun, and just a more wholistic architecture (JEPA) in general