Stars
3D Gaussian Splatting (3DGS) on fisheye cameras
Three.js-based implementation of 3D Gaussian splatting
A simple progress bar for console application
Vulkan Validation Layers (VVL)
AlexOct / SPIRV-Headers
Forked from KhronosGroup/SPIRV-HeadersSPIRV-Headers
AlexOct / shaderc
Forked from google/shadercA collection of tools, libraries, and tests for Vulkan shader compilation.
AlexOct / glslang
Forked from KhronosGroup/glslangKhronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
AlexOct / SPIRV-Cross
Forked from KhronosGroup/SPIRV-CrossSPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Vulkan & C++17 based Scene Graph Project