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Anicet78/README.md
 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—
โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ•—  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ•šโ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•
โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘     โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—     โ–ˆโ–ˆโ•‘   
โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘     โ–ˆโ–ˆโ•”โ•โ•โ•     โ–ˆโ–ˆโ•‘   
โ–ˆโ–ˆโ•‘  โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘ โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—   โ–ˆโ–ˆโ•‘   
โ•šโ•โ•  โ•šโ•โ•โ•šโ•โ•  โ•šโ•โ•โ•โ•โ•šโ•โ• โ•šโ•โ•โ•โ•โ•โ•โ•šโ•โ•โ•โ•โ•โ•โ•   โ•šโ•โ•  

Systems & Graphics Programmer
42 Paris ยท March 2026

42 Paris Open to internship LinkedIn Email


About me

Graduated from 42 Paris (March 2026), currently preparing RNCP level 7 in Information Systems & Networks.

My focus is on graphics programming and low-level C/C++, with a strong interest in how software behaves in real environments โ€” from memory to production infrastructure.

I've written a ray tracer, a 3D engine, a custom memory allocator, and a UNIX shell from scratch. I also built an HTTP server and deployed full-stack applications, which led me to explore DevOps practices, containerization, and system reliability.

I care about understanding systems end-to-end: from CPU/cache behavior โ†’ to kernel/syscalls โ†’ to networking โ†’ to deployment.

โ†’ Looking for an internship in 2026 โ€” graphics, systems, backend, or infra/DevOps roles where fundamentals matter.


Tech

Languages

C C++ Go TypeScript JavaScript Python

Systems

Linux Bash

DevOps & Infrastructure

Docker Kubernetes Nginx Git GitHub Actions ArgoCD Makefile

Graphics

OpenGL GLSL

Web & Backend

Node.js Bun Fastify PostgreSQL Prisma React Socket.io

Currently learning

Vulkan SolidJS


Projects

๐ŸŽฎ Graphics

Project Description Langage
miniRT Ray tracer from scratch โ€” BVH, materials, lighting, anti-aliasing C
scop 3D engine โ€” OBJ loading, custom shaders, camera system, OpenGL pipeline C++, OpenGL

๐Ÿ”ฌ Low-level & Systems

Project Description Langage
malloc Custom memory allocator โ€” mmap-based with block fragmentation & coalescing C
minishell POSIX-compliant shell โ€” tokenizer, parser, execution pipeline, builtins C
webserv HTTP/1.1 server from scratch โ€” non-blocking I/O, CGI support, config parsing C++

๐ŸŒ Web

Project Description Langage
DungeonNoDragon Real-time multiplayer Dungeon crawler game โ€” WebSocket, auth, matchmaking TypeScript, Node.js, React

GitHub Stats

GitHub Stats Top Languages


Open to opportunities ยท anicet.gruet3@gmail.com

Pinned Loading

  1. DungeonNoDragon DungeonNoDragon Public

    TypeScript 2 1

  2. miniRT miniRT Public

    C

  3. Biny17/webserv Biny17/webserv Public

    C++

  4. scop scop Public

    C++

  5. GameOfLife GameOfLife Public

    C

  6. minishell minishell Public

    C