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Systems & Graphics Programmer
42 Paris ยท March 2026
Graduated from 42 Paris (March 2026), currently preparing RNCP level 7 in Information Systems & Networks.
My focus is on graphics programming and low-level C/C++, with a strong interest in how software behaves in real environments โ from memory to production infrastructure.
I've written a ray tracer, a 3D engine, a custom memory allocator, and a UNIX shell from scratch. I also built an HTTP server and deployed full-stack applications, which led me to explore DevOps practices, containerization, and system reliability.
I care about understanding systems end-to-end: from CPU/cache behavior โ to kernel/syscalls โ to networking โ to deployment.
โ Looking for an internship in 2026 โ graphics, systems, backend, or infra/DevOps roles where fundamentals matter.
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Languages |
Systems |
DevOps & Infrastructure |
Graphics |
Web & Backend |
Currently learning
| Project | Description | Langage |
|---|---|---|
| miniRT | Ray tracer from scratch โ BVH, materials, lighting, anti-aliasing | C |
| scop | 3D engine โ OBJ loading, custom shaders, camera system, OpenGL pipeline | C++, OpenGL |
| Project | Description | Langage |
|---|---|---|
| malloc | Custom memory allocator โ mmap-based with block fragmentation & coalescing |
C |
| minishell | POSIX-compliant shell โ tokenizer, parser, execution pipeline, builtins | C |
| webserv | HTTP/1.1 server from scratch โ non-blocking I/O, CGI support, config parsing | C++ |
| Project | Description | Langage |
|---|---|---|
| DungeonNoDragon | Real-time multiplayer Dungeon crawler game โ WebSocket, auth, matchmaking | TypeScript, Node.js, React |