Arches Research Group
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Interactive-Authoring-of-Terrain-using-Diffusion-Models
Interactive-Authoring-of-Terrain-using-Diffusion-Models Public -
Implicit-Volumetric-Terrains
Implicit-Volumetric-Terrains PublicForked from aparis69/Implicit-Volumetric-Terrains
Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.
C++ 2
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glaciers
glaciers PublicForked from oargudo/glaciers
Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020
C++ 2
Repositories
- Contours Public
- Real-Time-Hyper-Amplification-of-Planets Public
Source code for our The Visual Computer paper in 2019: Real-Time Hyper-Amplification of Planets
- orometry-terrains Public Forked from oargudo/orometry-terrains
Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019
- PlanetDiffusion Public Forked from Oliver-Borg/PlanetDiffusion
Code of our Planet Diffusion paper Eurographics 2026
- deadwood Public Forked from oargudo/deadwood
Authors' implementation of the article "DeadWood: Including Disturbance and Decay in the Depiction of Digital Nature", TOG and SIGGRAPH 2024
- Karst-Synthesis Public Forked from aparis69/Karst-Synthesis
Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks
- MarchingCubeCpp Public Forked from aparis69/MarchingCubeCpp
A public domain header-only marching cube implementation in C++ without anything fancy.
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