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The *cutest* framework out there for creating 2D games in C++!
A high-performance C allocator with explicit heap regions, fragmentation control, and runtime tuning.
WebGPU implementation of Eric Lengyel's Slug algorithm for resolution-independent vector text rendering on the GPU
A curated list of quality Lua packages and resources.
A lightweight, portable microbenchmarking library for Lua
Opal is a low level rendering framework that supports Vulkan / DirectX 12 / Metal / WebGPU.
Lua/Luau-first frontend transpiler with flow-sensitive analysis, explicit modules, a Luau-compatible type checker, safe optimizations, and clean diagnostics. Generates readable, idiomatic Lua with …
Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering
snowe2010 / qmk_firmware
Forked from qmk/qmk_firmwarekeyboard controller firmware for Atmel AVR USB family
A Windows one-click installer for the QMK CLI
A lightweight C++ toolchain and framework for WebAssembly.
A pure Lua implementation of xpcall with support for passing arguments
A deeply-integrated C++20 coroutine plugin for Unreal Engine 5.
Cosmic Dash Defold MadeWithDefold Jam 2025 Source Code. Made with tiny-ecs library with ECS-kind approach