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Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings for C#, Rust, Swift, and Python. Prebuilt builds and docs av…

C++ 166 11 Updated Aug 5, 2026

Keyboard-driven mouse control using local computer vision.

469 19 Updated Sep 10, 2026

Hints, grids and vim keys for your whole desktop. Built for macOS, linux and windows, natively.

Go 736 65 Updated Sep 23, 2026

A demostration of how to use Metal 4 with only C++. No Objective C required!

C++ 5 Updated Feb 3, 2026

Box3D is a 3D physics engine for games

C 6,436 343 Updated Sep 24, 2026

Augmented Vertex Block Descent (AVBD) reference implementation

C++ 141 15 Updated Mar 7, 2026

Augmented Vertex Block Descent (AVBD) reference implementation

C++ 818 79 Updated Aug 23, 2025

Single-header, cross-platform libraries for game development

C 564 36 Updated Aug 22, 2026

Dusklight brings a classic adventure to PC and mobile platforms with a variety of fixes and improvements.

C++ 5,522 408 Updated Sep 23, 2026

Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.

C++ 156 3 Updated Jul 13, 2026

ECS framework for Unity with full game state serialization, input recording/playback, and Burst/Jobs support

C# 88 3 Updated Jun 5, 2026

Blast aliens into oblivion, one pixel at a time.

Lua 2 Updated May 17, 2026

Batteries-included development environment for the Defold game engine, powered by Neovim

Rust 38 3 Updated Sep 22, 2026

Industrial design files for Keychron keyboards and mice. 100+ models with CAD assets in STEP, DXF, DWG, and PDF. Source-available, with commercial use allowed for original compatible accessories wi…

3,695 298 Updated Sep 23, 2026

The *cutest* framework out there for creating 2D and 3D games in C++!

C 845 49 Updated Sep 21, 2026

Postprocessing effect repository for LÖVE

Lua 729 44 Updated Dec 23, 2023

A high-performance C allocator with explicit heap regions, fragmentation control, and runtime tuning.

C 64 2 Updated Mar 29, 2026

Zig bithacks

Zig 95 4 Updated Mar 13, 2026

WebGPU implementation of Eric Lengyel's Slug algorithm for resolution-independent vector text rendering on the GPU

TypeScript 221 6 Updated Mar 25, 2026

Reference code for the Slug Algorithm.

HLSL 1,531 73 Updated Apr 15, 2026

🔗 Command Line Apps Script Projects

TypeScript 5,838 512 Updated Aug 28, 2026

Immutable and persistent data structures for Lua

Lua 6 Updated Mar 29, 2026

A curated list of quality Lua packages and resources.

24 3 Updated Mar 18, 2022

A lightweight, portable microbenchmarking library for Lua

Lua 11 1 Updated Aug 31, 2026

Amber is a low level animation framework.

C 4 Updated Jun 14, 2026

Quartz is a low level audio framework.

C 7 1 Updated Sep 4, 2026

Opal is a low level rendering framework that supports Vulkan / DirectX 12 / Metal / WebGPU.

C 37 1 Updated Sep 4, 2026

Lua/Luau-first frontend transpiler with flow-sensitive analysis, explicit modules, a Luau-compatible type checker, safe optimizations, and clean diagnostics. Generates readable, idiomatic Lua with …

Lua 3 Updated Mar 30, 2026

Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering

C++ 540 36 Updated Sep 21, 2026

An immediate mode GUI for the Love2D framework.

Lua 397 32 Updated Jul 15, 2026
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