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Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings for C#, Rust, Swift, and Python. Prebuilt builds and docs av…
Keyboard-driven mouse control using local computer vision.
Hints, grids and vim keys for your whole desktop. Built for macOS, linux and windows, natively.
A demostration of how to use Metal 4 with only C++. No Objective C required!
Augmented Vertex Block Descent (AVBD) reference implementation
Augmented Vertex Block Descent (AVBD) reference implementation
Single-header, cross-platform libraries for game development
Dusklight brings a classic adventure to PC and mobile platforms with a variety of fixes and improvements.
Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
ECS framework for Unity with full game state serialization, input recording/playback, and Burst/Jobs support
Blast aliens into oblivion, one pixel at a time.
Batteries-included development environment for the Defold game engine, powered by Neovim
Industrial design files for Keychron keyboards and mice. 100+ models with CAD assets in STEP, DXF, DWG, and PDF. Source-available, with commercial use allowed for original compatible accessories wi…
The *cutest* framework out there for creating 2D and 3D games in C++!
A high-performance C allocator with explicit heap regions, fragmentation control, and runtime tuning.
WebGPU implementation of Eric Lengyel's Slug algorithm for resolution-independent vector text rendering on the GPU
A curated list of quality Lua packages and resources.
A lightweight, portable microbenchmarking library for Lua
Opal is a low level rendering framework that supports Vulkan / DirectX 12 / Metal / WebGPU.
Lua/Luau-first frontend transpiler with flow-sensitive analysis, explicit modules, a Luau-compatible type checker, safe optimizations, and clean diagnostics. Generates readable, idiomatic Lua with …
Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering