This mod overhauls the German Leopard 1 main battle tanks of all the various sub-models to represent Leopard C1s at CFB Lahr under the 4th Canadian Mechanized Brigade Group. This includes replacing the gunner's primary sight with an approximation of the SABCA Cobelda fire control system, adding a laser rangefinder and automatic lead calculation; enforcing the use of the PZB-200 night sight; replacing the MG3 machine-guns with the C6 (FN MAG, known to the Americans as the M240); alternating the suite of ammunition; removing and replacing decals, including troop callsigns on the turrets; and last but not least, replacing German crew voices with English ones.
Ammunition options are: "historical" per Canadian armour in the 80s (APDS or APFSDS and HESH only, challenging to use!), "American" (M774 APFSDS and M456A2 HEAT only), or "German" for the default German ammunitions (Sabot, HEAT and HESH). When using the Canadian loadout, DM23 is redesignated C76, DM13 becomes C35, and DM512 is L35.
Cosmetic options allow the player to keep the default German base coat of "Gelboliv" (yellow-olive), which despite its name appears rather gray; or apply a NATO CARC Green colour on the older 1A1's. The 1A3 comes in olive drab. Additionally the chances that some vehicles appear in NATO "three-colour" camouflage can be disabled. Maple leaves and callsigns may be outlined in white or kept simply black.
As per version 1.2, German-style tactical symbols may be worn, as they appear in some period photos on the bottom left corner of the upper front plate and rear tool box, taking the form of a NATO map symbol for an armoured battalion marked 'X 4' (for the 4th Brgiade) on the right-hand side. Additionally a Military Load Classification number of 46 is sometimes worn on the hull front, available in white outline or plain black. These two additions may be disabled in the config file.
Per version 1.3.1, the new Leopard 1A4 may be converted (reverted?) into a C1, controlled in the config file (excluded by default).
Version 1.4 adds the option to convert West German M113 APCs and infantry into Canadian assets, toggleable in the config. Toggling "additional decals" with remove the MLC number and NATO map symbols from the APC hull. 1.5 contributes a new model for the C1A1 rifle (FN FAL), and field dressings, which were often tapped onto the webbing at the left shoulder.
Installation
This mod requires MelonLoader and is intended to be used with Version 0.6.1!
This mod does NOT require the Vehicle Preloader or Texture Loader.
To install from the ZIP file, extract the "CanadianLeopards.dll" file and the "CanadianLeopards" folder into the /mods/ folder. If done correctly, there should only be PNGs and Unity Engine asset bundles (appearing as files without extensions) in the /mods/CanadianLeopards/ directory, while the DLL file is separate.
Acknowledgements
Programming: Bluehawk
Texture work: Agentgummby
This mod does not copy or incorporate any material wholesale from other modders not named above, but greatly utilized the availability of the source code written by ATLAS, RoyZ and Andrix as learning tools. Their contributions to the GHPC modding scene are enormous, as are utilities like UnityExplorer.
Known Issues
- American voice acting doesn't accurately reflect Canadian armoured crew communication.
- The stereoscopic rangefinder will still appear in the AAR.
- The lead calculation depicted does not perfectly match descriptions of the SABCA system.
- There may be compatibility problems with other mods that modify Leopards.
Changelog
1.0 - Base release
1.1 - Hotfix
1.2 - Added tactical symbols and MLC number
1.3 - C1s based on the Leopard 1A3 added to the Grafenwöhr showcase
1.3.1 - Compatibility patch for GHPC 20260507
1.4 - Added Canadian APCs and infantry, improved Leopard primary sight reticles
1.4.1 - Proper error-handling for missing textures
1.4.2 - Code and asset cleanup
1.5 - C1A1 (FN FAL) and field dressing models added to infantry
1.5.1 - Compatibility patch for GHPC 20260814
1.6 - C6 (FN MAG) model to replace M240C