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WIP: Initial MolViewSpec Import - #1202
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BradyAJohnston wants to merge 7 commits into
Open
BradyAJohnston wants to merge 7 commits into
BradyAJohnston wants to merge 7 commits into
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# Conflicts: # pyproject.toml
…olerance Main's shader changes (Transparent outline, colour AO) shifted every MVS golden, and dropping the charge/lipophobicity lookups changed the attribute list in the MVS import snapshot. The components example focuses inside a cavity lit by bounced light, leaving speckle that cross-platform drift reshuffles across up to 20% of pixels at the strict threshold; raise its per-channel threshold to 16/255 so drift stays ~0.1% while real changes still fail. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
BradyAJohnston
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September 20, 2026 13:42
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This is now made possible by the MN being converted to
nodebpyfor node handling. Now we can easily convert representations inside of MVS into a branches in a GN tree. Each representation becomes a "Style Branch"This imported doesn't currently support labels or more advanced MVS components, but it does support adding structures, creating multiple representations / setting colors and framing the camera.
Labels should be very possible but need to be more generally supported inside of MN first.