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WIP: Initial MolViewSpec Import - #1202

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BradyAJohnston wants to merge 7 commits into
mainfrom
mvs-import
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BradyAJohnston wants to merge 7 commits into
mainfrom
mvs-import

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@BradyAJohnston

@BradyAJohnston BradyAJohnston commented Sep 11, 2026 •

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This is now made possible by the MN being converted to nodebpy for node handling. Now we can easily convert representations inside of MVS into a branches in a GN tree. Each representation becomes a "Style Branch"

This imported doesn't currently support labels or more advanced MVS components, but it does support adding structures, creating multiple representations / setting colors and framing the camera.

Labels should be very possible but need to be more generally supported inside of MN first.

BradyAJohnston and others added 2 commits September 19, 2026 12:18
…olerance

Main's shader changes (Transparent outline, colour AO) shifted every MVS
golden, and dropping the charge/lipophobicity lookups changed the attribute
list in the MVS import snapshot. The components example focuses inside a
cavity lit by bounced light, leaving speckle that cross-platform drift
reshuffles across up to 20% of pixels at the strict threshold; raise its
per-channel threshold to 16/255 so drift stays ~0.1% while real changes
still fail.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
@BradyAJohnston
BradyAJohnston marked this pull request as ready for review September 20, 2026 13:42

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pr-1202 — a0510d6b Deployed Sep 20, 2026 by github-actions[bot]
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