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Illusion Interactive
- Burlington, Ontario
- in/jeffrey-bednar
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A custom software PWM controller for an RGB LED pixel with gamma-corrected output.
A simple and compact USB-powered voltage regulator to replace 2×AA or 2×AAA batteries.
A temperature-triggered fan controller designed to improve airflow.
A custom-fit intake or exhaust fan for a small room, using off-the-shelf IR and PWM modules.
Reviving an old headphone amplifier design of mine built in the mid 2000's.
An overvoltage detection subsystem for Patchworks using discrete components.
An old scratchpad playing around with factorials and the Fibonacci sequence.
A custom supercapacitor soft starter controlled by an ATX power supply for high-current applications.
Automated incident evidence packaging for Geotab fleets
A set of hand-built extensible shop speakers using an old and almost forgotten amp kit.
A super low-frequency square wave counter using 74-series logic and 7-segment displays.
Automated event trigger with pre-defined times on configurable profiles.
Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.
A solo continuation of the nostalgic StarCraft-inspired resource gathering simulator, built with C for some old-school fun.
A small proof of concept for the Gatherers-Legacy project, demonstrating very early resource-gathering mechanics.
A serially-driven 7-segment display controller with a few classic TTL chips.
A multi-rail prototyping board with microcontroller management.
A solo, sentimental StarCraft-inspired resource-gathering simulator, built during my school reading week in 2010.