- Madrid, Spain
-
09:15
(UTC +01:00) - https://www.andres-brugarolas.com/
- @andresjs17
- in/andres-brugarolas-martinez
- https://www.buymeacoffee.com/brugarolas
- https://www.npmjs.com/~brugarolas
Lists (31)
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Apps
Browsers, TS/JS/WASM runtimes
- Browsers - Web-based GUIs - TypeScript stuff - JavaScript engines & stuff - WebAssembly engines & stuff - Transpiling and packaging stuffCompiler Optimization
LLVM stuff mostlyDoom, Doom Mods, Doom Engines
Doom, Doom Mods, Doom Engines, Doom Tools, Doom Renderers, GZDoom, VKDoom, Doom forks, etcEngines, Renderers & APIs
- Game engines - Renderer frameworks - Wrapper around graphics APIs - Window support - GUIs and web-based GUIs - Graphics APIsFunctional, Reactive, Meta, Refl
- Functional - Reactive - Functional reactive - Stores & ECS - Meta-programmation - ReflectionHaskell
Ideas for interpreted & JIT lang
- Wren language and enhancements - Luau, LuaJIT-remake, Melon and Lua languages - Wren LLVM unofficial experimental compiler - Other langs with LLVM JITInterpreters
JIT Compilers
JIT Compilers or JIT Compiled language implementationsJS/TS/PS, CSS/SCS, Node/Deno/Bun
- Libraries or modules for web development, HTML, Pug, TypeScript, JavaScript, PureScript, Sass, SCSS, PostCSS, Less, CSS, any framework, Node, Deno, Bun, etcLanguages
- Languages, Metalanguages, Compilers, DSLs, etcLibC & LibC++ & Similar
- Standard libraries of C - Standard libraries of C++ - Multiple versions of standard libraries - Even in other languages - Classes / Files better than the STDsLLVM
Lua & LuaJIT & Terra & Regent
Native app, platform, framework
Nim
Performance/Low-level C/C++/Asm
- High performance code in C++ - Particularly related or useful to gaming - Multi-threading, memory management, SIMD, Async - Engines, Graphical APIs, GUIsRust
Rust high performance stuff, concurrency, async, games, terminals, everything!Special Interest
Swift
Swift libraries Mac OS apps Things interesting to port maybe to other languages (C++)Systems & Compilers & SO stuff
Terminals, TUIs, CLIs, Libraries
Terminals, Terminal Emulators, Terminal Shells, Shells/Prompts, Multiplexers, Renderers, TUIs, CLIs, Libraries, etcTextures, models, mapping
Textures and models and texture mapping helpers as well as AI generative content and upscalers for videogamesTUI/CLI, Web-Apps, and GPU GUIs
Unix porn, rices, dotfiles, apps
Unix porn, Wayland, Hyprland, rice & dotfiles, apps, NeoVim & config, Oh my Posh or Starship & themes, Alacritty or Rio or Kitty or Contour or Warp & themes...Videogames & Open source engines
- Open source videogames - Open source engines of videogames - Open source remakes of videogames - Leaked stuff - ModsVMs & GCs
Virtual Machines and Garbage CollectorsWeb/GUIs/Renderers
- GUIs - Web based GUIs - RenderersZig
Zig, Rust, V, Odin, alternative
- Zig - Rust - V - Odin - Go - Terra - Alternative langs other than C/C++- All languages
- ActionScript
- AppleScript
- Assembly
- Astro
- Ballerina
- Batchfile
- Blade
- C
- C#
- C++
- CMake
- CSS
- Chapel
- Clojure
- CoffeeScript
- Common Lisp
- Crystal
- Cuda
- Cython
- D
- Dart
- Dhall
- Dockerfile
- Elixir
- Elm
- Emacs Lisp
- Erlang
- F#
- Factor
- Fennel
- Fortran
- FreeMarker
- GDScript
- GLSL
- Game Maker Language
- Go
- HLSL
- HTML
- Haskell
- Haxe
- Java
- JavaScript
- Jsonnet
- Julia
- Jupyter Notebook
- Just
- Koka
- Kotlin
- LLVM
- Less
- Lua
- Luau
- MDX
- Makefile
- Markdown
- Mathematica
- Mercury
- Meson
- Mojo
- NCL
- Nim
- Nix
- Nushell
- OCaml
- Objective-C
- Objective-C++
- Odin
- PHP
- PLSQL
- PLpgSQL
- Papyrus
- Pascal
- Pawn
- Perl
- PowerShell
- Prolog
- PureScript
- Python
- QML
- QMake
- QuakeC
- Racket
- Raku
- ReScript
- Reason
- Red
- Roff
- Ruby
- Rust
- SCSS
- SMT
- SVG
- Scala
- Scheme
- Self
- Shell
- Slang
- Smalltalk
- Solidity
- Squirrel
- Standard ML
- Stylus
- Svelte
- Swift
- TeX
- Terra
- Toit
- TypeScript
- V
- Vim Script
- Visual Basic
- Visual Basic .NET
- Visual Basic 6.0
- Vue
- WebAssembly
- Wren
- Xmake
- Yacc
- ZenScript
- Zig
- eC
Starred repositories
A strongly-typed language that compiles to JavaScript
Compiler for Elm, a functional language for reliable webapps.
A friendly programming language from the future
Mirror of the Glasgow Haskell Compiler. Please submit issues and patches to GHC's Gitlab instance (https://gitlab.haskell.org/ghc/ghc). First time contributors are encouraged to get started with th…
Agda is a dependently typed programming language / interactive theorem prover.
A statically typed concatenative systems programming language.
Kit: a magical, high performance programming language, designed for game development.
High performance, concurrent functional programming abstractions
🌀 Safe, performant, user-friendly and lightweight Haskell standard library
A fast, flexible, fused effect system for Haskell
A native compiler backend for PureScript (via C++ or Golang)
A full stack, reactive architecture for general purpose programming. Algebraic and monadically composable primitives for concurrency, parallelism, event handling, transactions, multithreading, Web,…
Library for functional reactive programming in Haskell.
Functional Reactive Programming domain-specific language for efficient hybrid systems
An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.
Efficient Haskell Arrays featuring Parallel computation
Nix backend for PureScript. Transpile PureScript code to Nix.
A DSL for embedded hard realtime applications.
Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions
Haskell-C++ Foreign Function Interface Generator
Extensible records, variants, structs, effects, tangles
Oczor is a simple statically typed language that compiles to JavaScript, Lua, Ruby and Emacs Lisp
Experimental Language based on Rust and Haskell