- Madrid, Spain
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11:22
(UTC +01:00) - https://www.andres-brugarolas.com/
- @andresjs17
- in/andres-brugarolas-martinez
- https://www.buymeacoffee.com/brugarolas
- https://www.npmjs.com/~brugarolas
Lists (31)
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Apps
Browsers, TS/JS/WASM runtimes
- Browsers - Web-based GUIs - TypeScript stuff - JavaScript engines & stuff - WebAssembly engines & stuff - Transpiling and packaging stuffCompiler Optimization
LLVM stuff mostlyDoom, Doom Mods, Doom Engines
Doom, Doom Mods, Doom Engines, Doom Tools, Doom Renderers, GZDoom, VKDoom, Doom forks, etcEngines, Renderers & APIs
- Game engines - Renderer frameworks - Wrapper around graphics APIs - Window support - GUIs and web-based GUIs - Graphics APIsFunctional, Reactive, Meta, Refl
- Functional - Reactive - Functional reactive - Stores & ECS - Meta-programmation - ReflectionHaskell
Ideas for interpreted & JIT lang
- Wren language and enhancements - Luau, LuaJIT-remake, Melon and Lua languages - Wren LLVM unofficial experimental compiler - Other langs with LLVM JITInterpreters
JIT Compilers
JIT Compilers or JIT Compiled language implementationsJS/TS/PS, CSS/SCS, Node/Deno/Bun
- Libraries or modules for web development, HTML, Pug, TypeScript, JavaScript, PureScript, Sass, SCSS, PostCSS, Less, CSS, any framework, Node, Deno, Bun, etcLanguages
- Languages, Metalanguages, Compilers, DSLs, etcLibC & LibC++ & Similar
- Standard libraries of C - Standard libraries of C++ - Multiple versions of standard libraries - Even in other languages - Classes / Files better than the STDsLLVM
Lua & LuaJIT & Terra & Regent
Native app, platform, framework
Nim
Performance/Low-level C/C++/Asm
- High performance code in C++ - Particularly related or useful to gaming - Multi-threading, memory management, SIMD, Async - Engines, Graphical APIs, GUIsRust
Rust high performance stuff, concurrency, async, games, terminals, everything!Special Interest
Swift
Swift libraries Mac OS apps Things interesting to port maybe to other languages (C++)Systems & Compilers & SO stuff
Terminals, TUIs, CLIs, Libraries
Terminals, Terminal Emulators, Terminal Shells, Shells/Prompts, Multiplexers, Renderers, TUIs, CLIs, Libraries, etcTextures, models, mapping
Textures and models and texture mapping helpers as well as AI generative content and upscalers for videogamesTUI/CLI, Web-Apps, and GPU GUIs
Unix porn, rices, dotfiles, apps
Unix porn, Wayland, Hyprland, rice & dotfiles, apps, NeoVim & config, Oh my Posh or Starship & themes, Alacritty or Rio or Kitty or Contour or Warp & themes...Videogames & Open source engines
- Open source videogames - Open source engines of videogames - Open source remakes of videogames - Leaked stuff - ModsVMs & GCs
Virtual Machines and Garbage CollectorsWeb/GUIs/Renderers
- GUIs - Web based GUIs - RenderersZig
Zig, Rust, V, Odin, alternative
- Zig - Rust - V - Odin - Go - Terra - Alternative langs other than C/C++- All languages
- ActionScript
- AppleScript
- Assembly
- Astro
- Ballerina
- Batchfile
- Blade
- C
- C#
- C++
- CMake
- CSS
- Chapel
- Clojure
- CoffeeScript
- Common Lisp
- Crystal
- Cuda
- Cython
- D
- Dart
- Dhall
- Dockerfile
- Elixir
- Elm
- Emacs Lisp
- Erlang
- F#
- Factor
- Fennel
- Fortran
- FreeMarker
- GDScript
- GLSL
- Game Maker Language
- Go
- HLSL
- HTML
- Haskell
- Haxe
- Java
- JavaScript
- Jsonnet
- Julia
- Jupyter Notebook
- Just
- Koka
- Kotlin
- LLVM
- Less
- Lua
- Luau
- MDX
- Makefile
- Markdown
- Mathematica
- Mercury
- Meson
- Mojo
- NCL
- Nim
- Nix
- Nushell
- OCaml
- Objective-C
- Objective-C++
- Odin
- PHP
- PLSQL
- PLpgSQL
- Papyrus
- Pascal
- Pawn
- Perl
- PowerShell
- Prolog
- PureScript
- Python
- QML
- QMake
- QuakeC
- Racket
- Raku
- ReScript
- Reason
- Red
- Roff
- Ruby
- Rust
- SCSS
- SMT
- SVG
- Scala
- Scheme
- Self
- Shell
- Slang
- Smalltalk
- Solidity
- Squirrel
- Standard ML
- Stylus
- Svelte
- Swift
- TeX
- Terra
- Toit
- TypeScript
- V
- Vim Script
- Visual Basic
- Visual Basic .NET
- Visual Basic 6.0
- Vue
- WebAssembly
- Wren
- Xmake
- Yacc
- ZenScript
- Zig
- eC
Starred repositories
Interactive data visualizations and plotting in Julia
Crafty statistical graphics for Julia.
Powerful convenience for Julia visualizations and data analysis
Symbolic programming for the next generation of numerical software
Automatically update function definitions in a running Julia session
A framework for out-of-core and parallel execution
The official registry of general Julia packages
Simple drawings using vector graphics; Cairo "for tourists!"
Symbolic expressions, rewriting and simplification
Interactive widgets to play with your Julia code
An optimized graphs package for the Julia programming language
I was gonna maintain this package, but then I got high
Heterogeneous programming in Julia
Package to make C++ libraries available in Julia
forward and reverse mode automatic differentiation primitives for Julia Base + StdLibs
Probabilistic programming via source rewriting
Iterative algorithms for solving linear systems, eigensystems, and singular value problems
Binary Dependency Builder for Julia
Reusable array functionality for Julia's various GPU backends.
Makes Julia reason with equations. General purpose metaprogramming, symbolic computation and algebraic equational reasoning library for the Julia programming language: E-Graphs & equality saturatio…