- Madrid, Spain
-
12:33
(UTC +01:00) - https://www.andres-brugarolas.com/
- @andresjs17
- in/andres-brugarolas-martinez
- https://www.buymeacoffee.com/brugarolas
- https://www.npmjs.com/~brugarolas
Lists (31)
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Apps
Browsers, TS/JS/WASM runtimes
- Browsers - Web-based GUIs - TypeScript stuff - JavaScript engines & stuff - WebAssembly engines & stuff - Transpiling and packaging stuffCompiler Optimization
LLVM stuff mostlyDoom, Doom Mods, Doom Engines
Doom, Doom Mods, Doom Engines, Doom Tools, Doom Renderers, GZDoom, VKDoom, Doom forks, etcEngines, Renderers & APIs
- Game engines - Renderer frameworks - Wrapper around graphics APIs - Window support - GUIs and web-based GUIs - Graphics APIsFunctional, Reactive, Meta, Refl
- Functional - Reactive - Functional reactive - Stores & ECS - Meta-programmation - ReflectionHaskell
Ideas for interpreted & JIT lang
- Wren language and enhancements - Luau, LuaJIT-remake, Melon and Lua languages - Wren LLVM unofficial experimental compiler - Other langs with LLVM JITInterpreters
JIT Compilers
JIT Compilers or JIT Compiled language implementationsJS/TS/PS, CSS/SCS, Node/Deno/Bun
- Libraries or modules for web development, HTML, Pug, TypeScript, JavaScript, PureScript, Sass, SCSS, PostCSS, Less, CSS, any framework, Node, Deno, Bun, etcLanguages
- Languages, Metalanguages, Compilers, DSLs, etcLibC & LibC++ & Similar
- Standard libraries of C - Standard libraries of C++ - Multiple versions of standard libraries - Even in other languages - Classes / Files better than the STDsLLVM
Lua & LuaJIT & Terra & Regent
Native app, platform, framework
Nim
Performance/Low-level C/C++/Asm
- High performance code in C++ - Particularly related or useful to gaming - Multi-threading, memory management, SIMD, Async - Engines, Graphical APIs, GUIsRust
Rust high performance stuff, concurrency, async, games, terminals, everything!Special Interest
Swift
Swift libraries Mac OS apps Things interesting to port maybe to other languages (C++)Systems & Compilers & SO stuff
Terminals, TUIs, CLIs, Libraries
Terminals, Terminal Emulators, Terminal Shells, Shells/Prompts, Multiplexers, Renderers, TUIs, CLIs, Libraries, etcTextures, models, mapping
Textures and models and texture mapping helpers as well as AI generative content and upscalers for videogamesTUI/CLI, Web-Apps, and GPU GUIs
Unix porn, rices, dotfiles, apps
Unix porn, Wayland, Hyprland, rice & dotfiles, apps, NeoVim & config, Oh my Posh or Starship & themes, Alacritty or Rio or Kitty or Contour or Warp & themes...Videogames & Open source engines
- Open source videogames - Open source engines of videogames - Open source remakes of videogames - Leaked stuff - ModsVMs & GCs
Virtual Machines and Garbage CollectorsWeb/GUIs/Renderers
- GUIs - Web based GUIs - RenderersZig
Zig, Rust, V, Odin, alternative
- Zig - Rust - V - Odin - Go - Terra - Alternative langs other than C/C++- All languages
- ActionScript
- AppleScript
- Assembly
- Astro
- Ballerina
- Batchfile
- Blade
- C
- C#
- C++
- CMake
- CSS
- Chapel
- Clojure
- CoffeeScript
- Common Lisp
- Crystal
- Cuda
- Cython
- D
- Dart
- Dhall
- Dockerfile
- Elixir
- Elm
- Emacs Lisp
- Erlang
- F#
- Factor
- Fennel
- Fortran
- FreeMarker
- GDScript
- GLSL
- Game Maker Language
- Go
- HLSL
- HTML
- Haskell
- Haxe
- Java
- JavaScript
- Jsonnet
- Julia
- Jupyter Notebook
- Just
- Koka
- Kotlin
- LLVM
- Less
- Lua
- Luau
- MDX
- Makefile
- Markdown
- Mathematica
- Mercury
- Meson
- Mojo
- NCL
- Nim
- Nix
- Nushell
- OCaml
- Objective-C
- Objective-C++
- Odin
- PHP
- PLSQL
- PLpgSQL
- Papyrus
- Pascal
- Pawn
- Perl
- PowerShell
- Prolog
- PureScript
- Python
- QML
- QMake
- QuakeC
- Racket
- Raku
- ReScript
- Reason
- Red
- Roff
- Ruby
- Rust
- SCSS
- SMT
- SVG
- Scala
- Scheme
- Self
- Shell
- Slang
- Smalltalk
- Solidity
- Squirrel
- Standard ML
- Stylus
- Svelte
- Swift
- TeX
- Terra
- Toit
- TypeScript
- V
- Vim Script
- Visual Basic
- Visual Basic .NET
- Visual Basic 6.0
- Vue
- WebAssembly
- Wren
- Xmake
- Yacc
- ZenScript
- Zig
- eC
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