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JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
A library for patching, replacing and decorating .NET and Mono methods during runtime
Efficient glTF 3D import / export package for Unity
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp…
A Toon Shader in Unity Universal Render Pipeline.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
A library for adding scripting to .NET applications. Supports V8 (Windows, Linux, macOS) and JScript/VBScript (Windows).
Utility for running builds sequence & pushing them to markets & keeping changelog
A noise generator editor extension for Unity. This extension can generate layered perlin, simplex, and cellular noise fields with compositing features and write the output to a file. Both 2D and 3D…
Unity3D UI CoverFlow and other Layout options
Simple UI Line. LineUI generate line mesh and render as ui element.
Front end visualisation of 40 common easing equations.
domportera / hlsl-easings
Forked from glslify/glsl-easingsRobert Penner's easing functions in HLSL, translated from the glslify module.
This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormals…
Flax Engine – multi-platform 3D game engine
Offline compilation and analysis of shaders in the Unity Editor.