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@material-docs @AtlasRender @point-vortex

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DanilAndreev/README.md

Danil Andreev

3D Graphics Engieneer

Hi there 👋

Greetings, my name is Danil Andreev, I am 3D graphics programmer from Kyiv, Ukraine. (Now resident of Czech Republic)

🔭 I’m currently working on:

My role

Senior 3D Rendering Engieneer:

  • Software architecture of Zibra infrastructure
  • RHI development & support
  • 3D Rendering programming
  • Profiling & optimising 3D graphics pipeline

🌱 I’m currently learning ...

Ray tracing pipelines

Gists

📫 How to reach me

Pinned Loading

  1. RHINO RHINO Public

    Cross-platform Render Hardrware Interface with Hardware Accelerated Ray Tracing support

    C++ 2

  2. ZibraAI/ZibraVDBForHoudini ZibraAI/ZibraVDBForHoudini Public

    Houdini plugin for ZibraVDB integration. Enables compression/decompression of volumetric data in Houdini.

    C++ 12 2