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One stop solution for all Vulkan samples
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Code repo for video tutorial series teaching Vulkan and computer graphics
Vulkan RTX path tracer with a declarative ES7-like scene description language.
A intermediate scale graphics project using Modern OpenGL, GLFW, ImGui, GLSL
Vulkan 2D and 3D renderer for learning Computer Graphics
OpenGL based game engine with the goal to easily create 3d pixel art games.