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Code repo for video tutorial series teaching Vulkan and computer graphics
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
A complete computer science study plan to become a software engineer.
One stop solution for all Vulkan samples
C++ examples for the Vulkan graphics API
Vulkan 2D and 3D renderer for learning Computer Graphics
A intermediate scale graphics project using Modern OpenGL, GLFW, ImGui, GLSL
A 3D pixel-art style shader with clean outlines and edge highlights.
OpenGL based game engine with the goal to easily create 3d pixel art games.