Stars
A modern cross-platform low-level graphics library and rendering framework
A showcase of shader effects to replicate portals in different games.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A workshop on WebGL and GLSL
🎓 A workshopper for GLSL shaders and graphics programming
Play with fluids in your browser (works even on mobile)
GPGPU elastic-viscuous particles simulation
BananaBread is a C++ 3D game engine that runs on the web using JavaScript+WebGL+HTML
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Simple glsl-path tracer made in webGL2 + threejs
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
⛱ Broadly scoped ecosystem & mono-repository of 215 TypeScript projects (and ~185 examples) for general purpose, functional, data driven development
Interactive sketches made with three.js.
Command-line spritesheet generator supporting Starling / Sparrow, PIXI.js, Easel.js and cocos2d
An HTML5 saveAs() FileSaver implementation
JavaScript project for accessing and normalizing the accelerometer and gyroscope data on mobile devices
📚 Russian translation of "You Don't Know JS" book series
⭐️ A tiny wrapper around three.js built for high-performance WebGL experiences.