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ubisoft
- Tokyo -> Montreal
- https://www.eyezdomain.com
- @EyezCG
Stars
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Unity C# reference source code.
Toy Gaussian Splatting visualization in Unity
Unity Graphics - Including Scriptable Render Pipeline
Visual Effect Graph - Samples Project
Low-latency Audio Signal Processing plugin for Unity
Reusable RendererFeature of MobileScreenSpacePlanarReflection
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Example project for Unity 2020.1 Mesh API improvements
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
An example of use of compute shaders and procedural instancing.
Fast KDTree for Unity, with thread-safe querying.
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
[Unity] GPU-optimized marching cubes isosurface reconstruction
Volume rendering by object space raymarching for Unity
An unofficial Unity port of the MobileNeRF viewer
GPU powered boids with multiple implementations
Compute Stochastic Screen Space Reflections for unity post processing