- Pittsburgh
- https://users.ece.cmu.edu/~elu2/
Highlights
- Pro
Stars
An agentic skills framework & software development methodology that works.
A Claude Code skill for GPU frame debugging with RenderDoc via rdc-cli
Meta OpenXR SDK includes OpenXR API resources for all Quest devices native development. Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at https://developer.o…
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
High dynamic range (HDR) image viewer for people who care about colors
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Programming an STM32F103 from scratch at a bare metal register level. Writing my own minimal HAL and RTOS.
QUASAR: Quad-based Adaptive Streaming And Rendering
3D-Graphics-Rendering-Cookbook, Second Edition
GLSL code for SIGGRAPH 2023 paper, entitled "Potentially Visible Hidden-Volume Rendering for Multi-View Warping"
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
A 3d gaussian splatting renderer in C++ and OpenGL
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
Sources for OpenXR loader, basic API layers, and example code.
Physical based rendering with Vulkan using glTF 2.0 models
XaiR: An XR Platform that Integrates Large Language Models with the Physical World
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Playing around with Augmented Reality on the Web using OpenCV and WebAssembly.
Simulate split rendering on the Web!
FLASH: Flickering Light Augmented reality SHapes - Augmented Reality on the Web using Active AR tags.
An environment to view and interact in multiuser virtual and augmented reality.
Stream high-quality Unity scenes into the Web with RenderFusion!