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An agentic skills framework & software development methodology that works.

Shell 272,165 24,337 Updated Aug 13, 2026

A Claude Code skill for GPU frame debugging with RenderDoc via rdc-cli

Python 200 15 Updated Feb 28, 2026

Meta OpenXR SDK includes OpenXR API resources for all Quest devices native development. Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at https://developer.o…

C 132 34 Updated Feb 12, 2026

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,672 624 Updated Jun 14, 2026

Extremely Fast Compression algorithm

C 11,998 1,577 Updated Jul 1, 2026

Zstandard - Fast real-time compression algorithm

C 27,551 2,556 Updated Aug 1, 2026

High dynamic range (HDR) image viewer for people who care about colors

C++ 1,418 123 Updated Aug 10, 2026

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,075 1,207 Updated Sep 3, 2023

Frame profiler

C++ 16,589 1,215 Updated Aug 13, 2026

Programming an STM32F103 from scratch at a bare metal register level. Writing my own minimal HAL and RTOS.

C 48 7 Updated May 30, 2021

QUASAR: Quad-based Adaptive Streaming And Rendering

C++ 8 5 Updated Mar 29, 2026

3D-Graphics-Rendering-Cookbook, Second Edition

C++ 614 61 Updated Jul 31, 2026

GLSL code for SIGGRAPH 2023 paper, entitled "Potentially Visible Hidden-Volume Rendering for Multi-View Warping"

GLSL 17 8 Updated May 25, 2023

LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.

C++ 471 36 Updated Aug 14, 2026

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…

C++ 3,227 218 Updated Aug 14, 2026

A 3d gaussian splatting renderer in C++ and OpenGL

C++ 229 30 Updated Oct 16, 2024

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

C++ 4,056 752 Updated Aug 14, 2026

Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering

C++ 1,899 242 Updated Dec 8, 2025

Sources for OpenXR loader, basic API layers, and example code.

Python 821 300 Updated Aug 1, 2026
C++ 259 52 Updated Oct 24, 2025

Realtime 3D rendering engine

C++ 814 44 Updated Jun 12, 2025

Physical based rendering with Vulkan using glTF 2.0 models

C++ 1,192 142 Updated Jul 7, 2026

XaiR: An XR Platform that Integrates Large Language Models with the Physical World

Python 17 5 Updated Oct 18, 2024

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

C 15,253 5,918 Updated Aug 4, 2026

Playing around with Augmented Reality on the Web using OpenCV and WebAssembly.

JavaScript 62 21 Updated Jun 19, 2026

Simulate split rendering on the Web!

JavaScript 3 2 Updated Jan 14, 2025

FLASH: Flickering Light Augmented reality SHapes - Augmented Reality on the Web using Active AR tags.

JavaScript 5 4 Updated Apr 12, 2022

An environment to view and interact in multiuser virtual and augmented reality.

JavaScript 51 32 Updated Aug 12, 2026

Stream high-quality Unity scenes into the Web with RenderFusion!

C# 8 6 Updated Aug 12, 2026
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