Features • Visual map editor with 3D room layout (Three.js) • Live editing of rooms, mobs, objects, and resets • AI-assisted room and NPC description generation • MySQL backend for persistent area storage
Area edit with loading options.
Area files are loaded from db and automaticlally set up in 3D space, with optional coords override for bad rooms. You can walk around or click rooms, all areas are connected and linked by yellow nodes, clicking those or walking into those will change map to that area.
Build in AI assistant, using pre set headers that can be edited in settings, plan is to extend usage of room information that can help define descriptions, like sector, room flags and exits.
Optional AI assistant to help create or edit descriptions, also using headers. Mob stats predefined, based on level and with sliders for fine tuning.
• JavaScript (Three.js, OrbitControls)
• PHP + MySQL backend
• HTML/CSS interface
• Optional integration with running MUD servers
This is a personal project and proof-of-concept. It’s not intended as a finished toolset but as a demonstration of what modern web tech can bring to MUD development.