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AW OLC Tools – Web-Based MUD Area Editor

Features • Visual map editor with 3D room layout (Three.js) • Live editing of rooms, mobs, objects, and resets • AI-assisted room and NPC description generation • MySQL backend for persistent area storage

Area Editor

Area edit with loading options.

Screenshot of the MUD Area Editor

Map Editor

Area files are loaded from db and automaticlally set up in 3D space, with optional coords override for bad rooms. You can walk around or click rooms, all areas are connected and linked by yellow nodes, clicking those or walking into those will change map to that area.

Screenshot of the MUD Area Editor

Room Editor

Build in AI assistant, using pre set headers that can be edited in settings, plan is to extend usage of room information that can help define descriptions, like sector, room flags and exits.

Screenshot of the MUD Area Editor

Mobile Editor

Optional AI assistant to help create or edit descriptions, also using headers. Mob stats predefined, based on level and with sliders for fine tuning.

Screenshot of the MUD Area Editor

Object Editor

Screenshot of the MUD Area Editor

Tech Stack

•	JavaScript (Three.js, OrbitControls)
•	PHP + MySQL backend
•	HTML/CSS interface
•	Optional integration with running MUD servers

Note

This is a personal project and proof-of-concept. It’s not intended as a finished toolset but as a demonstration of what modern web tech can bring to MUD development.

About

A modern, browser-based Online Creation (OLC) toolkit designed for building and managing MUD (Multi-User Dungeon) areas. This project showcases a graphical interface for editing rooms, NPCs, objects, and area layout using 3D visualization, live updates, and database-backed storage.

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