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@solamint solamint commented Jan 4, 2025

just a pull request, best way to merge indev into main when the time comes for that release. currently a draft PR, where I can list my current goals for this release

  • rework overshell system
  • clean up menu jank (ready up screen, overlapping buttons)
  • put ready up in overshell
  • figure out scoring shenanigans
  • display sections in results screen
  • bring back scroll bar in songs list
  • allow controllers to work in song list, overshell

NarrikSynthfox and others added 30 commits July 11, 2024 13:42
TODO:
- reimplement renderers
- band stats and gameplay renderers
- overshell
- controller ids
- remake gameplay renderer lol
- move settings stuff to players
gotta put this in its own folder too, soon
* multithreaded chart loading

* properly include <atomic>

* Create bug.yml

* Create enhancement.yml

* Create config.yml

* Update enhancement.yml

* ok for real fix macos app and run on Catalina

* .

* make windows 32 bit a different job

* ooooops

* Update build.yml

* Update issue templates

* fix lua 32bit

* fix lua 32bit

* band overdrive
honestly a crazy commit, gotta go back and fix some things like singleplayer overdrive and such, but still. crazy shit. next: 1/2/4 player gameplay

* score screen works now

* add narrik's pro drums ( 25fffab ) and make scoring work slightly better

* make new settings header
TODO: make bindings headers and presets for less headaches, preset selection in profiles too

* change solo display

* Revert "make new settings header"

This reverts commit 6f0e8b1.

* diff-dynamic highway speeds, drums kick pulse

* new multiplier, drums have fills and cymbals now

* Fix blank gameplay scene on Linux

now try this on for... SIZE!

* solo display, hugh rings, ini songs, fc indicator, better cymbals

* i dont even remember what i did. also slight timebase refactor
todo: FIX YOUR GODDAMN RENDERER HAVING LOGIC!

* test action update to indev branch

* new highway texture, highway scroll shader, changes to overdrive texture, and something else i think

* remove utility.h and associated calls (#33)

* Update feature_request.md (#34)

* oopsie daisy (fix segfault) (#36)

* branch name in version, fullscreen test, start camera changes

* Add virtual Menu class and reference child implementation (#37)

* use enums for instruments

* load playerlist from json
includes temp json file for adding players before cmake reload

* change default highway speed and beatline look
also fps test

* NO MORE LUA! NO MORE 19 DOLLAR LUA CARDS!

---------

Co-authored-by: tposejank <81495861+tposejank@users.noreply.github.com>
Co-authored-by: InvoxiPlayGames <webmaster@invoxiplaygames.uk>
Co-authored-by: Narrik Synthfox <80410683+NarrikSynthfox@users.noreply.github.com>
Co-authored-by: First Last <69217234+ieee802dot11ac@users.noreply.github.com>
you can now have player-defined accents!
solamint and others added 30 commits June 11, 2025 18:48
* there we fuckin go why was that being so dumb lmfao

* forgot to push new songlist

* Update song.h

* github is weird sometimes

* Merge branch 'Encore-Developers:indev' into indev

* Merge branch 'Encore-Developers:indev' into indev

* minor spelling mistake detected

* Better Sorting and Preview Audio

* Merge branch 'Encore-Developers:indev' into indev
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10 participants