Stars
C++ examples for the Vulkan graphics API
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
glsl photoshop blending modes. glslify formatted.
KodeLife shader sketches I wrote while commuting
Useful GLSL filters adapted for Processing
draw wireframes or grids on a solid mesh using a fragment shader
An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.
Simple Screen Space Reflection Implementation.