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previously @Playkot
- Beograd, Srbija
- @Feacur
- @feacur@mastodon.gamedev.place
- @feacur.bsky.social
Stars
An experimental PlayStation 5 emulator for Windows, Linux and macOS.
A fast, dependency-free native Git client for Windows. C++20, Direct2D, direct git-internals parsing, single ~2.5 MB executable.
Responsible for resource operations for Carbon projects.
A C++ library for route finding over EVE Online map data
Provides some basic math utilities for vectors, planes, quaternions etc.
Provides generic low-level functionality and cross-platform abstractions for system calls
Library for 3D mesh manipulation, animation and storage
Core game world simulation engine for MMOs whose titles start with Eve.
This is the most recent semiOverhaul mod, containing most of the rebalancing components and a few other tweaks.
Mod Loader for GTA III, Vice City and San Andreas
Local-first multiplayer netcode simulator for studying real-time networking artifacts.
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp…
A couple of attributes that help disabling Domain Reloading in Unity easier
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Backing store for www.khronos.org/registry/vulkan, populated from other Vulkan repositories to publish specs, ref pages, etc. which can't be served directly out of github.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Frequently asked questions about Entity Component Systems
A fast entity component system (ECS) for C & C++