Software engineer currently building fully onchain games: game logic and state in Cairo on Starknet, playable 3D clients in React and Three.js.
I find the constraint of putting everything onchain interesting: verifiable randomness, no hidden server, and the whole game auditable by anyone who cares to read it.
I'm also interested and actively building in game development and web development.
Hex'd, an asynchronous battle royale with fog of war, fully onchain with Cairo + Dojo. Deterministic Poseidon-based encounters, XP-driven PvP, live on Sepolia. Play it
Cairo · Dojo · Starknet.js · TypeScript · React · Three.js · Zustand · C# / Unity
- Twitter/X: @0xjinius