I’m a Computer Science student and aspiring software developer currently studying at 42 Lisbon. My passion lies in solving complex problems, fostering creativity, and continuously learning new technologies to improve my skills.
- Active member of the Student Association at 42
- Engaged in the GameDev club at 42, where I explore game development
- Pursuing expertise in Full Stack Development and game development
- Currently diving into Python to expand my programming skills
Here is a summary of my progress at 42 Lisbon:
| Project | Important Concepts | Status |
|---|---|---|
| Libft | [Memory Management] [Pointer Management] [Standard Library Functions] | ✅ 116% |
| ft_printf | [Variadic Functions] [Formatting Specifiers] [Buffer Management] | ✅ 100% |
| get_next_line | [File Handling] [Memory Management] [Edge Case Handling] | ✅ 125% |
| Born2beroot | [System Administration] [Security and Hardening] [Troubleshooting and Maintenance] | ✅ 110% |
| Push_swap | [Sorting Algorithms] [Data Structures] [Algorithm Optimization] | ✅ 125% |
| Minitalk | [Interprocess Communication] [Signals] [Bitwise Operations] | ✅ 125% |
| Fdf | [Graphics Rendering] [3D Projections] [Input Handling and Controls] | ✅ 125% |
| Philosophers | [Multithreading] [Mutexes and Semaphores] [Deadlock and Data Races Avoidance] | ✅ 100% |
| Minishell | [Parsing and Tokenization] [Process Management] [Signal Handling and Built-ins] | ✅ 125% |
| NetPractice | [IP Addressing] [Subnetting] [Network Routing] | ✅ 100% |
| CPP Modules | Progressing | |
| Cub3d | [Raycasting Engine] [Map Parsing and Validation] [Texture Mapping and Rendering] | ✅ 125% |
| IRC | Progressing | |
| Inception | Progressing |