Full Stack Developer | Building useful products with clean architecture
I design and build software that solves real problems, with special focus on:
- Backends that are robust, testable and easy to maintain.
- Developer-friendly tools and automations.
- User experiences that are fast, clear and production-ready.
Current focus for 2026:
- Shipping end-to-end projects with great documentation.
- Leveling up software architecture and performance engineering.
- Contributing more in open source and technical writing.
Raycasting-based 3D engine project focused on low-level graphics fundamentals and map parsing.
- Main language:
Makefile(project sources in C/C++) - Highlights: parser + rendering loop + algorithm-focused implementation
- Repo: github.com/GranCAM/Cub3d
- GitHub:
0stars
UNIX pipeline recreation project that executes commands connected through pipes, emulating shell behavior.
- Main language:
C - Highlights: process management, file descriptors, piping, bonus multi-pipe support
- Repo: github.com/GranCAM/pipex
- GitHub:
0stars
Custom implementation of printf with support for multiple format specifiers and output helpers.
- Main language:
C - Highlights: variadic functions, format parsing, custom print utilities
- Repo: github.com/GranCAM/ft_printf
- GitHub:
2stars
Collection of Python discovery exercises and practice modules from 42 training.
- Main language:
Python - Highlights: fundamentals practice, multiple exercises, learning-oriented codebase
- Repo: github.com/GranCAM/Python-discovery-pool-42
- GitHub:
0stars
- GitHub: @GranCAM
- LinkedIn: linkedin.com/in/tu-usuario
- Email:
tu-correo@ejemplo.com
I am open to freelance projects, collaborations and backend/full stack opportunities.