Stars
Empowering everyone to build reliable and efficient software.
Godot Engine – Multi-platform 2D and 3D game engine
A refreshingly simple data-driven game engine built in Rust
Desktop/Android/HTML5/iOS Java game development framework
TrinityCore Open Source MMO Framework (master = 12.0.1.66527, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)
A high performance, editable terrain system for Godot 4.
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
The “Quite OK Audio Format” for fast, lossy audio compression
A modern setup tool for libGDX Gradle projects
Immersive spatial audio extension for Godot, using Valve's SteamAudio
Automatic keyboard/mouse/controller icons and remapper for Godot.
Linux (KDE?) integration for Home Assistant via MQTT
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
Vulkan tutorial by Alexander Overvoorde ported to Java
A basic procedural animation implementation in Godot 4.0 for YouTube tutorial.
Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.
Advanced 3D audio features for libGDX desktop users.
Standalone version of gdx-tools' texturepacker.