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Pottgames
Stars
Automatic keyboard/mouse/controller icons and remapper for Godot.
Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.
A high performance, editable terrain system for Godot 4.
Advanced 3D audio features for libGDX desktop users.
Immersive spatial audio extension for Godot, using Valve's SteamAudio
The “Quite OK Audio Format” for fast, lossy audio compression
A basic procedural animation implementation in Godot 4.0 for YouTube tutorial.
Godot Engine – Multi-platform 2D and 3D game engine
Vulkan tutorial by Alexander Overvoorde ported to Java
Empowering everyone to build reliable and efficient software.
A refreshingly simple data-driven game engine built in Rust
Standalone version of gdx-tools' texturepacker.
Desktop/Android/HTML5/iOS Java game development framework
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
A modern setup tool for libGDX Gradle projects
TrinityCore Open Source MMO Framework (master = 11.2.7.64978, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)