Game Developer
Focused on game development, C++ systems, rendering and engine programming.
Currently exploring Unreal Engine, gameplay systems and low-level patterns.
| Languages: | C++11, C++17, C++20, C# |
| Engines: | Unreal Engine 5, HandmadeHero |
| Areas of Work: | Gameplay systems, input layers, rendering experiments, AI logic, tool scripting |
| Currently Learning: | System design fundamentals, networking basics, shader programming, low level programming |
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C++ game/systems project focused on gameplay architecture and core mechanics. π Open Project |
High-performance columnar database engine built in C++. π Open Project |
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C++ project exploring puzzles and gameplay systems. π Open Project |
C++ game project centered around progression and challenge loops. π Open Project |
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C++ solutions, templates, and algorithm implementations. π Open Project |
Top-down zombie survival twin-stick shooter built in Unreal Engine 5. π Open Project |