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To all the shaders I failed to compile 🍻
πŸ’­
To all the shaders I failed to compile 🍻

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Hawshil/README.md

HARSHIL JAIN

Game Developer

Profile

Focused on game development, C++ systems, rendering and engine programming.
Currently exploring Unreal Engine, gameplay systems and low-level patterns.


Tech Stack

Languages: C++11, C++17, C++20, C#
Engines: Unreal Engine 5, HandmadeHero
Areas of Work: Gameplay systems, input layers, rendering experiments, AI logic, tool scripting
Currently Learning: System design fundamentals, networking basics, shader programming, low level programming

Projects

AwakenedFragments

C++ game/systems project focused on gameplay architecture and core mechanics.

πŸ”— Open Project

raftaarDB

High-performance columnar database engine built in C++.

πŸ”— Open Project

The-Chamber-Of-Secrets

C++ project exploring puzzles and gameplay systems.

πŸ”— Open Project

The-Rat-Race

C++ game project centered around progression and challenge loops.

πŸ”— Open Project

CompetitiveProgramming

C++ solutions, templates, and algorithm implementations.

πŸ”— Open Project

Deadlock-Protocol

Top-down zombie survival twin-stick shooter built in Unreal Engine 5.

πŸ”— Open Project

LeetCode

Pinned Loading

  1. Deadlock-Protocol Deadlock-Protocol Public

  2. CompetitiveProgramming CompetitiveProgramming Public

    C++

  3. The-Chamber-Of-Secrets The-Chamber-Of-Secrets Public

    C++

  4. The-Rat-Race The-Rat-Race Public

    C++

  5. serac-engine serac-engine Public

    A modern C++23 SFML game engine built from scratch for engine architecture exploration.

    C++