Stars
Interactive, editable docs designed for coding agents
C++ implementation of a fast hash map and hash set using robin hood hashing
An assignment on Loop Closure and Pose Graph Optimization for OBLAM CourseY
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
NVIDIA-accelerated visual-only mapping and global localization
🦊 Voxfield: non-Projective Signed Distance Fields for Online Planning and 3D Reconstruction [IROS' 22]
ImMesh: An Immediate LiDAR Localization and Meshing Framework
H2-Mapping: Real-time Dense Mapping Using Hierarchical Hybrid Representation (2023 RAL Best Paper Award)
[IROS 2025] LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and Reconstruction
An Efficient Probabilistic 3D Mapping Framework Based on Octrees. Contains the main OctoMap library, the viewer octovis, and dynamicEDT3D.
Applied 3D geometry in C++, with a focus on surface meshes.
An implementation of our paper: Fast and Exact Discrete Geodesic Computation Based on Triangle-Oriented Wavefront Propagation
An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
Approximate Nearest Neighbors in C++/Python optimized for memory usage and loading/saving to disk
linalg.h is a single header, public domain, short vector math library for C++
C++ logging library. It is powerful, supports asynchronous low latency, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability t…
code of the paper "High-Quality RGB-D Reconstruction via Multi-View Uncalibrated Photometric Stereo and Gradient-SDF"
GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion
Vulkan 1.3 real-time path tracer using rpp and rvk
Code accompanying the paper "Gradient-SDF: A Semi-Implicit Surface Representation for 3D Reconstruction" by Christiane Sommer*, Lu Sang*, David Schubert, and Daniel Cremers (* denotes equal contrib…
Medial hex-meshing: high-quality all-hexahedral mesh generation based on medial mesh
☁️ Volumetric path tracer using cuda