-
Freelance
- Toronto, CA
- https://hperigo.github.io/
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Unity C# reference source code.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Desktop runtime for apps built on web technologies, using the system's own web browser engine
OptiKey - Full computer control and speech with your eyes
A bunch of custom passes made for HDRP
Examples of programming design patterns in Unity C#
⏺️ A simple recording program with the ability to record screens and audio on your computer.
Hull, Delaunay and Voronoi algorithms in Unity
Unity OnGUI(IMGUI) extensions for Rapid prototyping/development
Adobe Illustrator's pen tool style bezier editor on Unity.
A 2D Deformable body simulation in Unity using FEM
An example showing how to generate per-object motion vectors when using DrawMesh.