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The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …
Provides an efficient allocation free async/await integration for Unity.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
A C# implementation of the WebSocket protocol client and server
(Unity3D) Test multiplayer without building
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
inkle's open source scripting language for writing interactive narrative.
An example of how to use the Tilia packages to create great content with VRTK v4.
A versatile Unity scroll view component that enables highly flexible animations.
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
High Level API Components for Runtime NavMesh Building
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
A native file browser for unity standalone platforms
A collection of custom post processing effects for Unity
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统